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<pre> /****************************************************************************
 **
 ** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.
 **
 ** This file is part of the example classes of the Qt Toolkit.
 **
 ** This file may be used under the terms of the GNU General Public
 ** License version 2.0 as published by the Free Software Foundation
 ** and appearing in the file LICENSE.GPL included in the packaging of
 ** this file.  Please review the following information to ensure GNU
 ** General Public Licensing requirements will be met:
 ** http:<span class="comment">//www.trolltech.com/products/qt/opensource.html</span>
 **
 ** If you are unsure which license is appropriate for your use, please
 ** review the following information:
 ** http:<span class="comment">//www.trolltech.com/products/qt/licensing.html or contact the</span>
 ** sales department at sales@trolltech.com.
 **
 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 **
 ****************************************************************************/

 /*
  * KAsteroids - Copyright (c) Martin R. Jones 1997
  *
  * Part of the KDE project
  */
<span class="comment"> //      --- toplevel.cpp ---</span>
 #include &lt;q3accel.h&gt;
 #include &lt;qlabel.h&gt;
 #include &lt;qlayout.h&gt;
 #include &lt;qlcdnumber.h&gt;
 #include &lt;qpushbutton.h&gt;

 #include &lt;qapplication.h&gt;
<span class="comment"> //Added by qt3to4:</span>
 #include &lt;Q3HBoxLayout&gt;
 #include &lt;QShowEvent&gt;
 #include &lt;Q3Frame&gt;
 #include &lt;QPixmap&gt;
 #include &lt;QHideEvent&gt;
 #include &lt;QKeyEvent&gt;
 #include &lt;Q3VBoxLayout&gt;

 #include &quot;toplevel.h&quot;
 #include &quot;ledmeter.h&quot;

 #define SB_SCORE        1
 #define SB_LEVEL        2
 #define SB_SHIPS        3

 struct SLevel
 {
     int    nrocks;
     double rockSpeed;
 };

 #define MAX_LEVELS      16

 SLevel levels[MAX_LEVELS] =
 {
     { 1, 0.4 },
     { 1, 0.6 },
     { 2, 0.5 },
     { 2, 0.7 },
     { 2, 0.8 },
     { 3, 0.6 },
     { 3, 0.7 },
     { 3, 0.8 },
     { 4, 0.6 },
     { 4, 0.7 },
     { 4, 0.8 },
     { 5, 0.7 },
     { 5, 0.8 },
     { 5, 0.9 },
     { 5, 1.0 }
 };

 const char *soundEvents[] =
 {
     &quot;ShipDestroyed&quot;,
     &quot;RockDestroyed&quot;,
     0
 };

 const char *soundDefaults[] =
 {
     &quot;Explosion.wav&quot;,
     &quot;ploop.wav&quot;,
     0
 };

 KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )
     : Q3MainWindow( parent, name, 0 )
 {
     QWidget *border = new QWidget( this );
     border-&gt;setBackgroundColor( Qt::black );
     setCentralWidget( border );

     Q3VBoxLayout *borderLayout = new Q3VBoxLayout( border );
     borderLayout-&gt;addStretch( 1 );

     QWidget *mainWin = new QWidget( border );
     mainWin-&gt;setFixedSize(640, 480);
     borderLayout-&gt;addWidget( mainWin, 0, Qt::AlignHCenter );

     borderLayout-&gt;addStretch( 1 );

     view = new KAsteroidsView( mainWin );
     view-&gt;setFocusPolicy( Qt::StrongFocus );
     connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
     connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
     connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
     connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );

     Q3VBoxLayout *vb = new Q3VBoxLayout( mainWin );
     Q3HBoxLayout *hb = new Q3HBoxLayout;
     Q3HBoxLayout *hbd = new Q3HBoxLayout;
     vb-&gt;addLayout( hb );

     QFont labelFont( &quot;helvetica&quot;, 24 );
     QColorGroup grp( Qt::darkGreen, Qt::black, QColor( 128, 128, 128 ),
             QColor( 64, 64, 64 ), Qt::black, Qt::darkGreen, Qt::black );
     QPalette pal( grp, grp, grp );

     mainWin-&gt;setPalette( pal );

     hb-&gt;addSpacing( 10 );

     QLabel *label;
     label = new QLabel( tr(&quot;Score&quot;), mainWin );
     label-&gt;setFont( labelFont );
     label-&gt;setPalette( pal );
     label-&gt;setFixedWidth( label-&gt;sizeHint().width() );
     hb-&gt;addWidget( label );

     scoreLCD = new QLCDNumber( 6, mainWin );
     scoreLCD-&gt;setFrameStyle( Q3Frame::NoFrame );
     scoreLCD-&gt;setSegmentStyle( QLCDNumber::Flat );
     scoreLCD-&gt;setFixedWidth( 150 );
     scoreLCD-&gt;setPalette( pal );
     hb-&gt;addWidget( scoreLCD );
     hb-&gt;addStretch( 10 );

     label = new QLabel( tr(&quot;Level&quot;), mainWin );
     label-&gt;setFont( labelFont );
     label-&gt;setPalette( pal );
     label-&gt;setFixedWidth( label-&gt;sizeHint().width() );
     hb-&gt;addWidget( label );

     levelLCD = new QLCDNumber( 2, mainWin );
     levelLCD-&gt;setFrameStyle( Q3Frame::NoFrame );
     levelLCD-&gt;setSegmentStyle( QLCDNumber::Flat );
     levelLCD-&gt;setFixedWidth( 70 );
     levelLCD-&gt;setPalette( pal );
     hb-&gt;addWidget( levelLCD );
     hb-&gt;addStretch( 10 );

     label = new QLabel( tr(&quot;Ships&quot;), mainWin );
     label-&gt;setFont( labelFont );
     label-&gt;setFixedWidth( label-&gt;sizeHint().width() );
     label-&gt;setPalette( pal );
     hb-&gt;addWidget( label );

     shipsLCD = new QLCDNumber( 1, mainWin );
     shipsLCD-&gt;setFrameStyle( Q3Frame::NoFrame );
     shipsLCD-&gt;setSegmentStyle( QLCDNumber::Flat );
     shipsLCD-&gt;setFixedWidth( 40 );
     shipsLCD-&gt;setPalette( pal );
     hb-&gt;addWidget( shipsLCD );

     hb-&gt;addStrut( 30 );

     vb-&gt;addWidget( view, 10 );

<span class="comment"> // -- bottom layout:</span>
     vb-&gt;addLayout( hbd );

     QFont smallFont( &quot;helvetica&quot;, 14 );
     hbd-&gt;addSpacing( 10 );

     QString sprites_prefix = &quot;:/trolltech/examples/graphicsview/portedasteroids/sprites/&quot;;
 /*
     label = new QLabel( tr( &quot;T&quot; ), mainWin );
     label-&gt;setFont( smallFont );
     label-&gt;setFixedWidth( label-&gt;sizeHint().width() );
     label-&gt;setPalette( pal );
     hbd-&gt;addWidget( label );

     teleportsLCD = new QLCDNumber( 1, mainWin );
     teleportsLCD-&gt;setFrameStyle( QFrame::NoFrame );
     teleportsLCD-&gt;setSegmentStyle( QLCDNumber::Flat );
     teleportsLCD-&gt;setPalette( pal );
     teleportsLCD-&gt;setFixedHeight( 20 );
     hbd-&gt;addWidget( teleportsLCD );

     hbd-&gt;addSpacing( 10 );
 */
     QPixmap pm( sprites_prefix + &quot;powerups/brake.png&quot; );
     label = new QLabel( mainWin );
     label-&gt;setPixmap( pm );
     label-&gt;setFixedWidth( label-&gt;sizeHint().width() );
     label-&gt;setPalette( pal );
     hbd-&gt;addWidget( label );

     brakesLCD = new QLCDNumber( 1, mainWin );
     brakesLCD-&gt;setFrameStyle( Q3Frame::NoFrame );
     brakesLCD-&gt;setSegmentStyle( QLCDNumber::Flat );
     brakesLCD-&gt;setPalette( pal );
     brakesLCD-&gt;setFixedHeight( 20 );
     hbd-&gt;addWidget( brakesLCD );

     hbd-&gt;addSpacing( 10 );

     pm.load( sprites_prefix + &quot;powerups/shield.png&quot; );
     label = new QLabel( mainWin );
     label-&gt;setPixmap( pm );
     label-&gt;setFixedWidth( label-&gt;sizeHint().width() );
     label-&gt;setPalette( pal );
     hbd-&gt;addWidget( label );

     shieldLCD = new QLCDNumber( 1, mainWin );
     shieldLCD-&gt;setFrameStyle( Q3Frame::NoFrame );
     shieldLCD-&gt;setSegmentStyle( QLCDNumber::Flat );
     shieldLCD-&gt;setPalette( pal );
     shieldLCD-&gt;setFixedHeight( 20 );
     hbd-&gt;addWidget( shieldLCD );

     hbd-&gt;addSpacing( 10 );

     pm.load( sprites_prefix + &quot;powerups/shoot.png&quot; );
     label = new QLabel( mainWin );
     label-&gt;setPixmap( pm );
     label-&gt;setFixedWidth( label-&gt;sizeHint().width() );
     label-&gt;setPalette( pal );
     hbd-&gt;addWidget( label );

     shootLCD = new QLCDNumber( 1, mainWin );
     shootLCD-&gt;setFrameStyle( Q3Frame::NoFrame );
     shootLCD-&gt;setSegmentStyle( QLCDNumber::Flat );
     shootLCD-&gt;setPalette( pal );
     shootLCD-&gt;setFixedHeight( 20 );
     hbd-&gt;addWidget( shootLCD );

     hbd-&gt;addStretch( 1 );

     label = new QLabel( tr( &quot;Fuel&quot; ), mainWin );
     label-&gt;setFont( smallFont );
     label-&gt;setFixedWidth( label-&gt;sizeHint().width() + 10 );
     label-&gt;setPalette( pal );
     hbd-&gt;addWidget( label );

     powerMeter = new KALedMeter( mainWin );
     powerMeter-&gt;setFrameStyle( Q3Frame::Box | Q3Frame::Plain );
     powerMeter-&gt;setRange( MAX_POWER_LEVEL );
     powerMeter-&gt;addColorRange( 10, Qt::darkRed );
     powerMeter-&gt;addColorRange( 20, QColor(160, 96, 0) );
     powerMeter-&gt;addColorRange( 70, Qt::darkGreen );
     powerMeter-&gt;setCount( 40 );
     powerMeter-&gt;setPalette( pal );
     powerMeter-&gt;setFixedSize( 200, 12 );
     hbd-&gt;addWidget( powerMeter );

     shipsRemain = 3;
     showHiscores = FALSE;

     actions.insert( Qt::Key_Up, Thrust );
     actions.insert( Qt::Key_Left, RotateLeft );
     actions.insert( Qt::Key_Right, RotateRight );
     actions.insert( Qt::Key_Space, Shoot );
     actions.insert( Qt::Key_Z, Teleport );
     actions.insert( Qt::Key_X, Brake );
     actions.insert( Qt::Key_S, Shield );
     actions.insert( Qt::Key_P, Pause );
     actions.insert( Qt::Key_L, Launch );
     actions.insert( Qt::Key_N, NewGame );

     view-&gt;showText( tr( &quot;Press N to start playing&quot; ), Qt::yellow );
 }

 KAstTopLevel::~KAstTopLevel()
 {
 }

 void KAstTopLevel::playSound( const char * )
 {
 }

 void KAstTopLevel::keyPressEvent( QKeyEvent *event )
 {
     if ( event-&gt;isAutoRepeat() || !actions.contains( event-&gt;key() ) )
     {
         event-&gt;ignore();
         return;
     }

     Action a = actions[ event-&gt;key() ];

     switch ( a )
     {
         case RotateLeft:
             view-&gt;rotateLeft( TRUE );
             break;

         case RotateRight:
             view-&gt;rotateRight( TRUE );
             break;

         case Thrust:
             view-&gt;thrust( TRUE );
             break;

         case Shoot:
             view-&gt;shoot( TRUE );
             break;

         case Shield:
             view-&gt;setShield( TRUE );
             break;

         case Teleport:
             view-&gt;teleport( TRUE );
             break;

         case Brake:
             view-&gt;brake( TRUE );
             break;

         default:
             event-&gt;ignore();
             return;
     }
     event-&gt;accept();
 }

 void KAstTopLevel::keyReleaseEvent( QKeyEvent *event )
 {
     if ( event-&gt;isAutoRepeat() || !actions.contains( event-&gt;key() ) )
     {
         event-&gt;ignore();
         return;
     }

     Action a = actions[ event-&gt;key() ];

     switch ( a )
     {
         case RotateLeft:
             view-&gt;rotateLeft( FALSE );
             break;

         case RotateRight:
             view-&gt;rotateRight( FALSE );
             break;

         case Thrust:
             view-&gt;thrust( FALSE );
             break;

         case Shoot:
             view-&gt;shoot( FALSE );
             break;

         case Brake:
             view-&gt;brake( FALSE );
             break;

         case Shield:
             view-&gt;setShield( FALSE );
             break;

         case Teleport:
             view-&gt;teleport( FALSE );
             break;

         case Launch:
             if ( waitShip )
             {
                 view-&gt;newShip();
                 waitShip = FALSE;
                 view-&gt;hideText();
             }
             else
             {
                 event-&gt;ignore();
                 return;
             }
             break;

         case NewGame:
             slotNewGame();
             break;
 /*
         case Pause:
             {
                 view-&gt;pause( TRUE );
                 QMessageBox::information( this,
                                           tr(&quot;KAsteroids is paused&quot;),
                                           tr(&quot;Paused&quot;) );
                 view-&gt;pause( FALSE );
             }
             break;
 */
         default:
             event-&gt;ignore();
             return;
     }

     event-&gt;accept();
 }

 void KAstTopLevel::showEvent( QShowEvent *e )
 {
     Q3MainWindow::showEvent( e );
     view-&gt;pause( FALSE );
     view-&gt;setFocus();
 }

 void KAstTopLevel::hideEvent( QHideEvent *e )
 {
     Q3MainWindow::hideEvent( e );
     view-&gt;pause( TRUE );
 }

 void KAstTopLevel::slotNewGame()
 {
     score = 0;
     shipsRemain = SB_SHIPS;
     scoreLCD-&gt;display( 0 );
     level = 0;
     levelLCD-&gt;display( level+1 );
     shipsLCD-&gt;display( shipsRemain-1 );
     view-&gt;newGame();
     view-&gt;setRockSpeed( levels[0].rockSpeed );
     view-&gt;addRocks( levels[0].nrocks );
<span class="comment"> //    view-&gt;showText( tr( &quot;Press L to launch.&quot; ), yellow );</span>
     view-&gt;newShip();
     waitShip = FALSE;
     view-&gt;hideText();
     isPaused = FALSE;
 }

 void KAstTopLevel::slotShipKilled()
 {
     shipsRemain--;
     shipsLCD-&gt;display( shipsRemain-1 );

     playSound( &quot;ShipDestroyed&quot; );

     if ( shipsRemain )
     {
         waitShip = TRUE;
         view-&gt;showText( tr( &quot;Ship Destroyed. Press L to launch.&quot;), Qt::yellow );
     }
     else
     {
         view-&gt;showText( tr(&quot;Game Over!&quot;), Qt::red );
         view-&gt;endGame();
         doStats();
<span class="comment"> //        highscore-&gt;addEntry( score, level, showHiscores );</span>
     }
 }

 void KAstTopLevel::slotRockHit( int size )
 {
     switch ( size )
     {
         case 0:
             score += 10;
              break;

         case 1:
             score += 20;
             break;

         default:
             score += 40;
       }

     playSound( &quot;RockDestroyed&quot; );

     scoreLCD-&gt;display( score );
 }

 void KAstTopLevel::slotRocksRemoved()
 {
     level++;

     if ( level &gt;= MAX_LEVELS )
         level = MAX_LEVELS - 1;

     view-&gt;setRockSpeed( levels[level-1].rockSpeed );
     view-&gt;addRocks( levels[level-1].nrocks );

     levelLCD-&gt;display( level+1 );
 }

 void KAstTopLevel::doStats()
 {
     QString r( &quot;0.00&quot; );
     if ( view-&gt;shots() )
          r = QString::number( (double)view-&gt;hits() / view-&gt;shots() * 100.0,
                              'g', 2 );

 /* multi-line text broken in Qt 3
     QString s = tr( &quot;Game Over\n\nShots fired:\t%1\n  Hit:\t%2\n  Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game&quot; )
       .arg(view-&gt;shots()).arg(view-&gt;hits())
       .arg(view-&gt;shots() - view-&gt;hits())
       .arg(r);
 */

     view-&gt;showText( &quot;Game Over.   Press N for a new game.&quot;, Qt::yellow, FALSE );
 }

 void KAstTopLevel::slotUpdateVitals()
 {
     brakesLCD-&gt;display( view-&gt;brakeCount() );
     shieldLCD-&gt;display( view-&gt;shieldCount() );
     shootLCD-&gt;display( view-&gt;shootCount() );
<span class="comment"> //    teleportsLCD-&gt;display( view-&gt;teleportCount() );</span>
     powerMeter-&gt;setValue( view-&gt;power() );
 }</pre>
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