<?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Qt 4.2: toplevel.cpp Example File (graphicsview/portedasteroids/toplevel.cpp)</title> <link href="classic.css" rel="stylesheet" type="text/css" /> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td align="left" valign="top" width="32"><a href="http://www.trolltech.com/products/qt"><img src="images/qt-logo.png" align="left" width="32" height="32" border="0" /></a></td> <td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="mainclasses.html"><font color="#004faf">Main Classes</font></a> · <a href="groups.html"><font color="#004faf">Grouped Classes</font></a> · <a href="modules.html"><font color="#004faf">Modules</font></a> · <a href="functions.html"><font color="#004faf">Functions</font></a></td> <td align="right" valign="top" width="230"><a href="http://www.trolltech.com"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></a></td></tr></table><h1 align="center">toplevel.cpp Example File<br /><sup><sup>graphicsview/portedasteroids/toplevel.cpp</sup></sup></h1> <pre> /**************************************************************************** ** ** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved. ** ** This file is part of the example classes of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http:<span class="comment">//www.trolltech.com/products/qt/opensource.html</span> ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http:<span class="comment">//www.trolltech.com/products/qt/licensing.html or contact the</span> ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ /* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ <span class="comment"> // --- toplevel.cpp ---</span> #include <q3accel.h> #include <qlabel.h> #include <qlayout.h> #include <qlcdnumber.h> #include <qpushbutton.h> #include <qapplication.h> <span class="comment"> //Added by qt3to4:</span> #include <Q3HBoxLayout> #include <QShowEvent> #include <Q3Frame> #include <QPixmap> #include <QHideEvent> #include <QKeyEvent> #include <Q3VBoxLayout> #include "toplevel.h" #include "ledmeter.h" #define SB_SCORE 1 #define SB_LEVEL 2 #define SB_SHIPS 3 struct SLevel { int nrocks; double rockSpeed; }; #define MAX_LEVELS 16 SLevel levels[MAX_LEVELS] = { { 1, 0.4 }, { 1, 0.6 }, { 2, 0.5 }, { 2, 0.7 }, { 2, 0.8 }, { 3, 0.6 }, { 3, 0.7 }, { 3, 0.8 }, { 4, 0.6 }, { 4, 0.7 }, { 4, 0.8 }, { 5, 0.7 }, { 5, 0.8 }, { 5, 0.9 }, { 5, 1.0 } }; const char *soundEvents[] = { "ShipDestroyed", "RockDestroyed", 0 }; const char *soundDefaults[] = { "Explosion.wav", "ploop.wav", 0 }; KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name ) : Q3MainWindow( parent, name, 0 ) { QWidget *border = new QWidget( this ); border->setBackgroundColor( Qt::black ); setCentralWidget( border ); Q3VBoxLayout *borderLayout = new Q3VBoxLayout( border ); borderLayout->addStretch( 1 ); QWidget *mainWin = new QWidget( border ); mainWin->setFixedSize(640, 480); borderLayout->addWidget( mainWin, 0, Qt::AlignHCenter ); borderLayout->addStretch( 1 ); view = new KAsteroidsView( mainWin ); view->setFocusPolicy( Qt::StrongFocus ); connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) ); connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) ); connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) ); connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) ); Q3VBoxLayout *vb = new Q3VBoxLayout( mainWin ); Q3HBoxLayout *hb = new Q3HBoxLayout; Q3HBoxLayout *hbd = new Q3HBoxLayout; vb->addLayout( hb ); QFont labelFont( "helvetica", 24 ); QColorGroup grp( Qt::darkGreen, Qt::black, QColor( 128, 128, 128 ), QColor( 64, 64, 64 ), Qt::black, Qt::darkGreen, Qt::black ); QPalette pal( grp, grp, grp ); mainWin->setPalette( pal ); hb->addSpacing( 10 ); QLabel *label; label = new QLabel( tr("Score"), mainWin ); label->setFont( labelFont ); label->setPalette( pal ); label->setFixedWidth( label->sizeHint().width() ); hb->addWidget( label ); scoreLCD = new QLCDNumber( 6, mainWin ); scoreLCD->setFrameStyle( Q3Frame::NoFrame ); scoreLCD->setSegmentStyle( QLCDNumber::Flat ); scoreLCD->setFixedWidth( 150 ); scoreLCD->setPalette( pal ); hb->addWidget( scoreLCD ); hb->addStretch( 10 ); label = new QLabel( tr("Level"), mainWin ); label->setFont( labelFont ); label->setPalette( pal ); label->setFixedWidth( label->sizeHint().width() ); hb->addWidget( label ); levelLCD = new QLCDNumber( 2, mainWin ); levelLCD->setFrameStyle( Q3Frame::NoFrame ); levelLCD->setSegmentStyle( QLCDNumber::Flat ); levelLCD->setFixedWidth( 70 ); levelLCD->setPalette( pal ); hb->addWidget( levelLCD ); hb->addStretch( 10 ); label = new QLabel( tr("Ships"), mainWin ); label->setFont( labelFont ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hb->addWidget( label ); shipsLCD = new QLCDNumber( 1, mainWin ); shipsLCD->setFrameStyle( Q3Frame::NoFrame ); shipsLCD->setSegmentStyle( QLCDNumber::Flat ); shipsLCD->setFixedWidth( 40 ); shipsLCD->setPalette( pal ); hb->addWidget( shipsLCD ); hb->addStrut( 30 ); vb->addWidget( view, 10 ); <span class="comment"> // -- bottom layout:</span> vb->addLayout( hbd ); QFont smallFont( "helvetica", 14 ); hbd->addSpacing( 10 ); QString sprites_prefix = ":/trolltech/examples/graphicsview/portedasteroids/sprites/"; /* label = new QLabel( tr( "T" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hbd->addWidget( label ); teleportsLCD = new QLCDNumber( 1, mainWin ); teleportsLCD->setFrameStyle( QFrame::NoFrame ); teleportsLCD->setSegmentStyle( QLCDNumber::Flat ); teleportsLCD->setPalette( pal ); teleportsLCD->setFixedHeight( 20 ); hbd->addWidget( teleportsLCD ); hbd->addSpacing( 10 ); */ QPixmap pm( sprites_prefix + "powerups/brake.png" ); label = new QLabel( mainWin ); label->setPixmap( pm ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hbd->addWidget( label ); brakesLCD = new QLCDNumber( 1, mainWin ); brakesLCD->setFrameStyle( Q3Frame::NoFrame ); brakesLCD->setSegmentStyle( QLCDNumber::Flat ); brakesLCD->setPalette( pal ); brakesLCD->setFixedHeight( 20 ); hbd->addWidget( brakesLCD ); hbd->addSpacing( 10 ); pm.load( sprites_prefix + "powerups/shield.png" ); label = new QLabel( mainWin ); label->setPixmap( pm ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hbd->addWidget( label ); shieldLCD = new QLCDNumber( 1, mainWin ); shieldLCD->setFrameStyle( Q3Frame::NoFrame ); shieldLCD->setSegmentStyle( QLCDNumber::Flat ); shieldLCD->setPalette( pal ); shieldLCD->setFixedHeight( 20 ); hbd->addWidget( shieldLCD ); hbd->addSpacing( 10 ); pm.load( sprites_prefix + "powerups/shoot.png" ); label = new QLabel( mainWin ); label->setPixmap( pm ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hbd->addWidget( label ); shootLCD = new QLCDNumber( 1, mainWin ); shootLCD->setFrameStyle( Q3Frame::NoFrame ); shootLCD->setSegmentStyle( QLCDNumber::Flat ); shootLCD->setPalette( pal ); shootLCD->setFixedHeight( 20 ); hbd->addWidget( shootLCD ); hbd->addStretch( 1 ); label = new QLabel( tr( "Fuel" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() + 10 ); label->setPalette( pal ); hbd->addWidget( label ); powerMeter = new KALedMeter( mainWin ); powerMeter->setFrameStyle( Q3Frame::Box | Q3Frame::Plain ); powerMeter->setRange( MAX_POWER_LEVEL ); powerMeter->addColorRange( 10, Qt::darkRed ); powerMeter->addColorRange( 20, QColor(160, 96, 0) ); powerMeter->addColorRange( 70, Qt::darkGreen ); powerMeter->setCount( 40 ); powerMeter->setPalette( pal ); powerMeter->setFixedSize( 200, 12 ); hbd->addWidget( powerMeter ); shipsRemain = 3; showHiscores = FALSE; actions.insert( Qt::Key_Up, Thrust ); actions.insert( Qt::Key_Left, RotateLeft ); actions.insert( Qt::Key_Right, RotateRight ); actions.insert( Qt::Key_Space, Shoot ); actions.insert( Qt::Key_Z, Teleport ); actions.insert( Qt::Key_X, Brake ); actions.insert( Qt::Key_S, Shield ); actions.insert( Qt::Key_P, Pause ); actions.insert( Qt::Key_L, Launch ); actions.insert( Qt::Key_N, NewGame ); view->showText( tr( "Press N to start playing" ), Qt::yellow ); } KAstTopLevel::~KAstTopLevel() { } void KAstTopLevel::playSound( const char * ) { } void KAstTopLevel::keyPressEvent( QKeyEvent *event ) { if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) { event->ignore(); return; } Action a = actions[ event->key() ]; switch ( a ) { case RotateLeft: view->rotateLeft( TRUE ); break; case RotateRight: view->rotateRight( TRUE ); break; case Thrust: view->thrust( TRUE ); break; case Shoot: view->shoot( TRUE ); break; case Shield: view->setShield( TRUE ); break; case Teleport: view->teleport( TRUE ); break; case Brake: view->brake( TRUE ); break; default: event->ignore(); return; } event->accept(); } void KAstTopLevel::keyReleaseEvent( QKeyEvent *event ) { if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) { event->ignore(); return; } Action a = actions[ event->key() ]; switch ( a ) { case RotateLeft: view->rotateLeft( FALSE ); break; case RotateRight: view->rotateRight( FALSE ); break; case Thrust: view->thrust( FALSE ); break; case Shoot: view->shoot( FALSE ); break; case Brake: view->brake( FALSE ); break; case Shield: view->setShield( FALSE ); break; case Teleport: view->teleport( FALSE ); break; case Launch: if ( waitShip ) { view->newShip(); waitShip = FALSE; view->hideText(); } else { event->ignore(); return; } break; case NewGame: slotNewGame(); break; /* case Pause: { view->pause( TRUE ); QMessageBox::information( this, tr("KAsteroids is paused"), tr("Paused") ); view->pause( FALSE ); } break; */ default: event->ignore(); return; } event->accept(); } void KAstTopLevel::showEvent( QShowEvent *e ) { Q3MainWindow::showEvent( e ); view->pause( FALSE ); view->setFocus(); } void KAstTopLevel::hideEvent( QHideEvent *e ) { Q3MainWindow::hideEvent( e ); view->pause( TRUE ); } void KAstTopLevel::slotNewGame() { score = 0; shipsRemain = SB_SHIPS; scoreLCD->display( 0 ); level = 0; levelLCD->display( level+1 ); shipsLCD->display( shipsRemain-1 ); view->newGame(); view->setRockSpeed( levels[0].rockSpeed ); view->addRocks( levels[0].nrocks ); <span class="comment"> // view->showText( tr( "Press L to launch." ), yellow );</span> view->newShip(); waitShip = FALSE; view->hideText(); isPaused = FALSE; } void KAstTopLevel::slotShipKilled() { shipsRemain--; shipsLCD->display( shipsRemain-1 ); playSound( "ShipDestroyed" ); if ( shipsRemain ) { waitShip = TRUE; view->showText( tr( "Ship Destroyed. Press L to launch."), Qt::yellow ); } else { view->showText( tr("Game Over!"), Qt::red ); view->endGame(); doStats(); <span class="comment"> // highscore->addEntry( score, level, showHiscores );</span> } } void KAstTopLevel::slotRockHit( int size ) { switch ( size ) { case 0: score += 10; break; case 1: score += 20; break; default: score += 40; } playSound( "RockDestroyed" ); scoreLCD->display( score ); } void KAstTopLevel::slotRocksRemoved() { level++; if ( level >= MAX_LEVELS ) level = MAX_LEVELS - 1; view->setRockSpeed( levels[level-1].rockSpeed ); view->addRocks( levels[level-1].nrocks ); levelLCD->display( level+1 ); } void KAstTopLevel::doStats() { QString r( "0.00" ); if ( view->shots() ) r = QString::number( (double)view->hits() / view->shots() * 100.0, 'g', 2 ); /* multi-line text broken in Qt 3 QString s = tr( "Game Over\n\nShots fired:\t%1\n Hit:\t%2\n Missed:\t%3\nHit ratio:\t%4 %\n\nPress N for a new game" ) .arg(view->shots()).arg(view->hits()) .arg(view->shots() - view->hits()) .arg(r); */ view->showText( "Game Over. Press N for a new game.", Qt::yellow, FALSE ); } void KAstTopLevel::slotUpdateVitals() { brakesLCD->display( view->brakeCount() ); shieldLCD->display( view->shieldCount() ); shootLCD->display( view->shootCount() ); <span class="comment"> // teleportsLCD->display( view->teleportCount() );</span> powerMeter->setValue( view->power() ); }</pre> <p /><address><hr /><div align="center"> <table width="100%" cellspacing="0" border="0"><tr class="address"> <td width="30%">Copyright © 2006 <a href="trolltech.html">Trolltech</a></td> <td width="40%" align="center"><a href="trademarks.html">Trademarks</a></td> <td width="30%" align="right"><div align="right">Qt 4.2.1</div></td> </tr></table></div></address></body> </html>