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qt4-doc-4.2.1-1.el5_7.1.x86_64.rpm

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<pre> /****************************************************************************
 **
 ** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.
 **
 ** This file is part of the example classes of the Qt Toolkit.
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 ** License version 2.0 as published by the Free Software Foundation
 ** and appearing in the file LICENSE.GPL included in the packaging of
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 #include &lt;QtGui&gt;
 #include &lt;stdlib.h&gt;

 #include &quot;mainwindow.h&quot;
 #include &quot;pieceslist.h&quot;
 #include &quot;puzzlewidget.h&quot;

 MainWindow::MainWindow(QWidget *parent)
     : QMainWindow(parent)
 {
     setupMenus();
     setupWidgets();

     setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
     setWindowTitle(tr(&quot;Puzzle&quot;));
 }

 void MainWindow::openImage(const QString &amp;path)
 {
     QString fileName = path;

     if (fileName.isNull())
         fileName = QFileDialog::getOpenFileName(this,
             tr(&quot;Open Image&quot;), &quot;&quot;, &quot;Image Files (*.png *.jpg *.bmp)&quot;);

     if (!fileName.isEmpty()) {
         QPixmap newImage;
         if (!newImage.load(fileName)) {
             QMessageBox::warning(this, tr(&quot;Open Image&quot;),
                                   tr(&quot;The image file could not be loaded.&quot;),
                                   QMessageBox::Cancel);
             return;
         }
         puzzleImage = newImage;
         setupPuzzle();
     }
 }

 void MainWindow::setCompleted()
 {
     QMessageBox::information(this, tr(&quot;Puzzle Completed&quot;),
         tr(&quot;Congratulations! You have completed the puzzle!\n&quot;
            &quot;Click OK to start again.&quot;),
         QMessageBox::Ok);

     setupPuzzle();
 }

 void MainWindow::setupPuzzle()
 {
     int size = qMin(puzzleImage.width(), puzzleImage.height());
     puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2,
         (puzzleImage.height() - size)/2, size, size).scaled(400,
             400, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);

     piecesList-&gt;clear();

     for (int y = 0; y &lt; 5; ++y) {
         for (int x = 0; x &lt; 5; ++x) {
             QPixmap pieceImage = puzzleImage.copy(x*80, y*80, 80, 80);
             piecesList-&gt;addPiece(pieceImage, QPoint(x, y));
         }
     }

     qsrand(QCursor::pos().x() ^ QCursor::pos().y());

     for (int i = 0; i &lt; piecesList-&gt;count(); ++i) {
         if (int(2.0*qrand()/(RAND_MAX+1.0)) == 1) {
             QListWidgetItem *item = piecesList-&gt;takeItem(i);
             piecesList-&gt;insertItem(0, item);
         }
     }

     puzzleWidget-&gt;clear();
 }

 void MainWindow::setupMenus()
 {
     QMenu *fileMenu = menuBar()-&gt;addMenu(tr(&quot;&amp;File&quot;));

     QAction *openAction = fileMenu-&gt;addAction(tr(&quot;&amp;Open...&quot;));
     openAction-&gt;setShortcut(QKeySequence(tr(&quot;Ctrl+O&quot;)));

     QAction *exitAction = fileMenu-&gt;addAction(tr(&quot;E&amp;xit&quot;));
     exitAction-&gt;setShortcut(QKeySequence(tr(&quot;Ctrl+Q&quot;)));

     QMenu *gameMenu = menuBar()-&gt;addMenu(tr(&quot;&amp;Game&quot;));

     QAction *restartAction = gameMenu-&gt;addAction(tr(&quot;&amp;Restart&quot;));

     connect(openAction, SIGNAL(triggered()), this, SLOT(openImage()));
     connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
     connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle()));
 }

 void MainWindow::setupWidgets()
 {
     QFrame *frame = new QFrame;
     QHBoxLayout *frameLayout = new QHBoxLayout(frame);

     piecesList = new PiecesList;
     puzzleWidget = new PuzzleWidget;

     connect(puzzleWidget, SIGNAL(puzzleCompleted()),
             this, SLOT(setCompleted()), Qt::QueuedConnection);

     frameLayout-&gt;addWidget(piecesList);
     frameLayout-&gt;addWidget(puzzleWidget);
     setCentralWidget(frame);
 }</pre>
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