Version ??? -corrected audio buffer size (was not power of 2, which caused problems on some systems) Version 1.6.7 -larger audio buffer to reduce sound problems on some systems -updated config.guess Version 1.6.6 -you cannot shoot down anymore. This fixes a bug which could get you into an infinite loop (Thanks Charles Puffer) -penguin-command can be started without sound card again... -penguin-command includes rpm spec file (Thanks Michal Ambroz) -some minor cleanups -added japanese man page (Thanks Tatsuo Sekine) Version 1.6.5 -using jpegs to decrease package size -updated automake files -some minor fixes and tweaks Version 1.6.4 -new aclocal Version 1.6.3 -a bunch of different cleanups (Thanks Thue!!!) -even more cleanups and bugfixes (fixes some music problems) Version 1.6.2 -new SDL_gfxPrimitives -fixed a music bug -increased sound effects volume -updated man page -increased music quality to 44khz -probably fixed the crash-when-dsp-is-in-use-bug Version 1.6.1 -fixed the shot reload bug in arcade mode -anti aliased lines are back -mouse button swap added (for left-handed mice) -bombs avoid the player's shots faster -shots are removed before the end-of-wave scoring -updated SFont Version 1.6.0 -fixed flyer at end of wave bug -fixed SDL_image.h bug -joystick support -fixed flyer at restart bug -penguin-command is now SDL 1.2 compatible -fix a bug concerning wrong video flags -now compiling with -Wall -pedantic -code cleanup -faster explosions **** Penguin command development divided into to branches, due to stability issues. This branch continues the 1.4.x series and is called 1.6.x . The 1.5.x branch won't be further developed, because it's too unstable. Version 1.4.? -removed unnecessary variables in data/Makefile.am -really added header newlines -better command line parameters Version 1.4.4 -added a final newline to headers -added icon Version 1.4.3 -This release is based on Version 1.3 due to stability issues. Following things have not been reincorporated, yet: -OpenGL support -fullscreen update every frame -added man page -fixed bomb-off-screen bug (thanks Kristopher Allan Kersey) -now up to 8 channels for sound effects -score is displayed properly Version 1.4.2 -fixed mouse cursor bug (thanks Thue) -new SFont version -> fixes highscore bug (thanks to all people reporting this) Version 1.4.1 -new SFont version -> fixes some bugs with text input -now doing full screen update every time Version 1.4 -main menu can be left with ESC -added ALT-ENTER fullscreen toggle -screen fadeout when quit -added pause function -better configure script -removed a lot of warnings and added the -Wall switch -explosions are much faster now -new mouse cursor -added new enemy: bomb-dropping flyers -added new title screen: thanks to Shane Simmons -new background -added experimental GL support -faster graphics -bugfixes -removed one .mod -removed SDL_mixer library Version 1.3 -better shot creation code -less missile splits in high levels -new game mode: arcade -added new sound effects, music fade ins and outs -new GPL'ed music -added command line help -slightliy faster shots -help screen for arcade mode -now using SDL 1.1.5, which is required now -faster alpha blits -new mixer -cool screen fades Version 1.2 -the shots have better lines -different detail modes -changed the web site to http://members.linuxstart.com/~karlb/ -less CPU usage in credits screen and some others -fixed a bug that could cause the game to crash when updating very, very many pixles. -fixed a bug that made the score number appear on the title screen. -the starting wave can now be selected -works in 8 bpp, too -data files are now copied to $(datadir)/games/penguin-command according to FHS -older versions crashed when shooting at the right egde of the screen ->fixed -new SFont version Version 1.1 -No problems with SuSE 6.2, but no check for libpng, either -faster menu -the highscore list is shown properly after the game has been lost -added "Defend Cities!" message when starting a wave -missiles are longer -removed unneccesary jpeglib -fixed some bugs when starting a game twice without quitting -more waves Version 1.0 -fixed a bug when entering no name to the hiscore list. Now CmdrTaco is filled in, when no name has been entered :-) -new music -again the font has been slighly improved -better check for header files in configure -the shots are a bit faster, which makes the game a bit easier. -better configure.in (looks for zlib) -added a menu to the title screen with o quit button o start game button o credits screen o highscore button o help screen -added a cool cursor! (and a not so cool HW-cursor) -the shots are more precise Version 0.8 -added cute explosions -slightly better font -the gamespeed is more constant across different computers -added a hiscore table -added command line options Version 0.6 -first release