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<title>GNU Radio 3.3.0 C++ API: audio_windows_source Class Reference</title>
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<h1>audio_windows_source Class Reference</h1><!-- doxytag: class="audio_windows_source" --><!-- doxytag: inherits="gr_sync_block" -->
<p>audio source using winmm mmsystem (win32 only)  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="audio__windows__source_8h_source.html">audio_windows_source.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for audio_windows_source:</div>
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<div class="center"><img src="classaudio__windows__source__inherit__graph.png" border="0" usemap="#audio__windows__source_inherit__map" alt="Inheritance graph"/></div>
<map name="audio__windows__source_inherit__map" id="audio__windows__source_inherit__map">
<area shape="rect" id="node2" href="classgr__sync__block.html" title="synchronous 1:1 input to output with historyOverride work to provide the signal processing..." alt="" coords="31,315,137,344"/><area shape="rect" id="node4" href="classgr__block.html" title="The abstract base class for all &#39;terminal&#39; processing blocks.A signal processing..." alt="" coords="49,237,119,267"/><area shape="rect" id="node6" href="classgr__basic__block.html" title="The abstract base class for all signal processing blocks.Basic blocks are the bare..." alt="" coords="29,160,139,189"/><area shape="rect" id="node8" href="classgr__msg__accepter.html" title="Accepts messages and inserts them into a message queue, then notifies subclass gr_basic_block..." alt="" coords="23,83,145,112"/><area shape="rect" id="node10" href="classgruel_1_1msg__accepter.html" title="Virtual base class that accepts messages." alt="" coords="15,5,153,35"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>

<p><a href="classaudio__windows__source-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classaudio__windows__source.html#a9f653eff25a625541e0327aaf5bfec41">~audio_windows_source</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classaudio__windows__source.html#ac37a6dca7156bcff972e468c54800b58">work</a> (int noutput_items, <a class="el" href="classstd_1_1vector.html">gr_vector_const_void_star</a> &amp;input_items, <a class="el" href="classstd_1_1vector.html">gr_vector_void_star</a> &amp;output_items)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">just like <a class="el" href="classgr__block.html#a137b93d87dc83bbdb6369d33f4ea8197" title="compute output items from input items">gr_block::general_work</a>, only this arranges to call consume_each for you  <a href="#ac37a6dca7156bcff972e468c54800b58"></a><br/></td></tr>
<tr><td colspan="2"><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classaudio__windows__source.html#a1cb2574c00b7b6c3a6a704e3d96bbc7e">audio_windows_source</a> (int sampling_freq, const std::string device_name=&quot;&quot;)</td></tr>
<tr><td colspan="2"><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classboost_1_1shared__ptr.html">audio_windows_source_sptr</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classaudio__windows__source.html#a43c8c6e5cd98d76b2e207ad63d539fe3">audio_windows_make_source</a> (int sampling_freq, const std::string device_name)</td></tr>
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<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>audio source using winmm mmsystem (win32 only) </p>
<p>Output signature is one or two streams of floats. Output samples will be in the range [-1,1]. </p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a1cb2574c00b7b6c3a6a704e3d96bbc7e"></a><!-- doxytag: member="audio_windows_source::audio_windows_source" ref="a1cb2574c00b7b6c3a6a704e3d96bbc7e" args="(int sampling_freq, const std::string device_name=&quot;&quot;)" -->
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          <td class="memname">audio_windows_source::audio_windows_source </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>sampling_freq</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const std::string&nbsp;</td>
          <td class="paramname"> <em>device_name</em> = <code>&quot;&quot;</code></td><td>&nbsp;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [protected]</code></td>
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<a class="anchor" id="a9f653eff25a625541e0327aaf5bfec41"></a><!-- doxytag: member="audio_windows_source::~audio_windows_source" ref="a9f653eff25a625541e0327aaf5bfec41" args="()" -->
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          <td class="memname">audio_windows_source::~audio_windows_source </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="ac37a6dca7156bcff972e468c54800b58"></a><!-- doxytag: member="audio_windows_source::work" ref="ac37a6dca7156bcff972e468c54800b58" args="(int noutput_items, gr_vector_const_void_star &amp;input_items, gr_vector_void_star &amp;output_items)" -->
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          <td class="memname">int audio_windows_source::work </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>noutput_items</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classstd_1_1vector.html">gr_vector_const_void_star</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>input_items</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classstd_1_1vector.html">gr_vector_void_star</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>output_items</em></td><td>&nbsp;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [virtual]</code></td>
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<p>just like <a class="el" href="classgr__block.html#a137b93d87dc83bbdb6369d33f4ea8197" title="compute output items from input items">gr_block::general_work</a>, only this arranges to call consume_each for you </p>
<p>The user must override work to define the signal processing code </p>

<p>Implements <a class="el" href="classgr__sync__block.html#a0c523f4285a6eb690f677ee6295ab117">gr_sync_block</a>.</p>

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<hr/><h2>Friends And Related Function Documentation</h2>
<a class="anchor" id="a43c8c6e5cd98d76b2e207ad63d539fe3"></a><!-- doxytag: member="audio_windows_source::audio_windows_make_source" ref="a43c8c6e5cd98d76b2e207ad63d539fe3" args="(int sampling_freq, const std::string device_name)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classboost_1_1shared__ptr.html">audio_windows_source_sptr</a> audio_windows_make_source </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>sampling_freq</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const std::string&nbsp;</td>
          <td class="paramname"> <em>device_name</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [friend]</code></td>
        </tr>
      </table>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="audio__windows__source_8h_source.html">audio_windows_source.h</a></li>
</ul>
</div>
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