version 0.96.2 * Add LAN multiplayer mode * Internet multiplayer mode with metaserver (Beta!) * Use scale2x for scaling * Make game scalable ingame (Zoomlevel x1, Zoomlevel x2 and Zoomlevel x3) * Add mentat help * Scroll build list with mouse wheel * Loading maps is more fault tolerant and shows only warnings in most cases * Loading maps now checks for non-standard features (see Section "Features" in the Dune II Format Specification) * Confirm window for game restart and game exit * Added 13 maps by Rippsblack * New options "Structures Degrade On Concrete", "Start with Explored Map" and "Instant Build" * Earthquake ("Window shaking") on large explosions (e.g. death hand explosion) * French translation (incomplete and only a machine translation) * Bugfix: Loading SCENH008.INI of Dune II V1.0 failed * Bugfix: Dune Legacy.log was not used on Windows * Bugfix: Support non-ascii characters in paths and filenames on Windows * Bugfix: Infantry units could not trigger spice blooms * Bugfix: When playing as the Sardaukar, the announcer still says "Harkonnen", e.g. "Harkonnen harvester deployed" * Bugfix: Sardaukar Reinforcements did not work * Refactoring: Drop Visual Studio 6.0 support completely and start using C++0x features version 0.96.1 * Custom maps implemented (see Dune II Format Specification for details of the map format) * AI fixed (but still dumb) * Play with AI in one team * Fremen, Sardaukar and Mercenary playable (but needs better testing) * Only one palace per house possible * Colors of ingame GUI elements customized for each house * New option screen * I18N support (only English and German atm) * Savegames are sorted by date * Wall-Bug fixed: Walls not drawn correctly after loading a game * Linux: Save configuration files to $XDG_CONFIG_HOME/dunelegacy if set; otherwise ~/.config/dunelegacy is used * Mac OS X: Save configuration files to ~/Library/Application Support/Dune Legacy instead of ~/.config/dunelegacy * Calculate md5sum of all PAK-Files at startup and write them to the log file (should ease debugging) * Various smaller bugfixes