<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> <html lang="en" dir="LTR"> <head> <!-- $Id: header.html,v 1.5 2004/06/12 01:58:25 sbooth Exp $ --> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>cgicc: cardgame.cpp Source File</title> <link rev="made" href="mailto:bug-cgicc@gnu.org" /> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="cgicc-doc.css" rel="stylesheet" type="text/css" /> </head> <body> <!-- Generated by Doxygen 1.5.6 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <h1>cardgame.cpp</h1><a href="cardgame_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* -*-mode:c++; c-file-style: "gnu";-*- */</span> <a name="l00002"></a>00002 <span class="comment">/*</span> <a name="l00003"></a>00003 <span class="comment"> * $Id: cardgame.cpp,v 1.7 2009/01/03 17:26:43 sebdiaz Exp $</span> <a name="l00004"></a>00004 <span class="comment"> *</span> <a name="l00005"></a>00005 <span class="comment"> * Copyright (C) 2007 Sebastien DIAZ <sebastien.diaz@gmail.com></span> <a name="l00006"></a>00006 <span class="comment"> * Part of the GNU cgicc library, http://www.gnu.org/software/cgicc</span> <a name="l00007"></a>00007 <span class="comment"> *</span> <a name="l00008"></a>00008 <span class="comment"> * This library is free software; you can redistribute it and/or</span> <a name="l00009"></a>00009 <span class="comment"> * modify it under the terms of the GNU Lesser General Public</span> <a name="l00010"></a>00010 <span class="comment"> * License as published by the Free Software Foundation; either</span> <a name="l00011"></a>00011 <span class="comment"> * version 3 of the License, or (at your option) any later version.</span> <a name="l00012"></a>00012 <span class="comment"> *</span> <a name="l00013"></a>00013 <span class="comment"> * This library is distributed in the hope that it will be useful,</span> <a name="l00014"></a>00014 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00015"></a>00015 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00016"></a>00016 <span class="comment"> * Lesser General Public License for more details.</span> <a name="l00017"></a>00017 <span class="comment"> *</span> <a name="l00018"></a>00018 <span class="comment"> * You should have received a copy of the GNU Lesser General Public</span> <a name="l00019"></a>00019 <span class="comment"> * License along with this library; if not, write to the Free Software</span> <a name="l00020"></a>00020 <span class="comment"> * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110, USA</span> <a name="l00021"></a>00021 <span class="comment"> */</span> <a name="l00022"></a>00022 <a name="l00030"></a>00030 <span class="preprocessor">#include <iostream></span> <a name="l00031"></a>00031 <span class="preprocessor">#include <vector></span> <a name="l00032"></a>00032 <span class="preprocessor">#include <iterator></span> <a name="l00033"></a>00033 <span class="preprocessor">#include <string></span> <a name="l00034"></a>00034 <span class="preprocessor">#include <cstdlib></span> <a name="l00035"></a>00035 <span class="preprocessor">#include <ctime></span> <a name="l00036"></a>00036 <span class="preprocessor">#include <sstream></span> <a name="l00037"></a>00037 <span class="preprocessor">#include <fstream></span> <a name="l00038"></a>00038 <span class="preprocessor">#include <queue></span> <a name="l00039"></a>00039 <span class="preprocessor">#include <algorithm></span> <a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="CgiDefs_8h.html" title="Platform and operating system specific macro definitions.">cgicc/CgiDefs.h</a>"</span> <a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="Cgicc_8h.html" title="The main header file for the GNU cgicc library.">cgicc/Cgicc.h</a>"</span> <a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="HTTPHTMLHeader_8h.html" title="Shortcut to HTTPContentHeader for text/html.">cgicc/HTTPHTMLHeader.h</a>"</span> <a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="HTMLClasses_8h.html" title="The header file containing HTML output classes.">cgicc/HTMLClasses.h</a>"</span> <a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="HTTPCookie_8h.html" title="An HTTP Cookie.">cgicc/HTTPCookie.h</a>"</span> <a name="l00045"></a>00045 <span class="preprocessor">#define COOKIE_NAME "ELPIELOJUEGO"</span> <a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define COOKIE_FILE_NAME "sessions.tmp"</span> <a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define GAME_FILE_NAME "games.tmp"</span> <a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define MAX_GAME 10</span> <a name="l00049"></a>00049 <span class="preprocessor"></span> <a name="l00050"></a>00050 <span class="keyword">using namespace </span>std; <a name="l00051"></a>00051 <span class="keyword">using namespace </span>cgicc; <a name="l00052"></a>00052 <a name="l00053"></a>00053 <a name="l00054"></a>00054 <a name="l00061"></a><a class="code" href="structdatasplayer.html">00061</a> <span class="keyword">struct </span><a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> <a name="l00062"></a>00062 { <a name="l00067"></a><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3">00067</a> vector <string > *<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>; <a name="l00068"></a>00068 <a name="l00072"></a><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6">00072</a> <span class="keywordtype">string</span> <a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>; <a name="l00073"></a>00073 <a name="l00077"></a><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6">00077</a> <span class="keywordtype">bool</span> <a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>; <a name="l00078"></a>00078 <a name="l00082"></a><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee">00082</a> <span class="keywordtype">int</span> <a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>; <a name="l00083"></a>00083 <a name="l00087"></a><a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216">00087</a> <span class="keywordtype">string</span> <a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>; <a name="l00088"></a>00088 }; <a name="l00089"></a>00089 <a name="l00090"></a>00090 <a name="l00096"></a><a class="code" href="structdatasgame.html">00096</a> <span class="keyword">struct </span><a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> <a name="l00097"></a>00097 { <a name="l00102"></a><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb">00102</a> vector <datasplayer *> *<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>; <a name="l00103"></a>00103 <a name="l00107"></a><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06">00107</a> vector<string> *<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>; <a name="l00108"></a>00108 <a name="l00112"></a><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61">00112</a> vector<string> *<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>; <a name="l00113"></a>00113 <a name="l00114"></a>00114 }; <a name="l00115"></a>00115 <a name="l00120"></a>00120 <span class="keyword">namespace </span>CardGameTools <a name="l00121"></a>00121 { <a name="l00134"></a><a class="code" href="namespaceCardGameTools.html#72303f6bb4da46088a162e104baea48a">00134</a> <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#72303f6bb4da46088a162e104baea48a" title="Generate a data in a single line from the data of the player.">convertStructToString</a>( <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *pPlayer) <a name="l00135"></a>00135 { <a name="l00136"></a>00136 <a name="l00137"></a>00137 std::vector<string>::iterator itVectorData; <a name="l00138"></a>00138 stringstream buffer; <a name="l00139"></a>00139 buffer <<pPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a><<<span class="stringliteral">"::"</span>; <a name="l00140"></a>00140 <span class="keywordflow">for</span>(itVectorData = pPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->begin(); itVectorData != pPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->end(); itVectorData++) <a name="l00141"></a>00141 { <a name="l00142"></a>00142 <a name="l00143"></a>00143 buffer << *itVectorData; <a name="l00144"></a>00144 <span class="keywordflow">if</span> (itVectorData != pPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->end()) <a name="l00145"></a>00145 { <a name="l00146"></a>00146 buffer <<<span class="stringliteral">"||"</span>; <a name="l00147"></a>00147 <a name="l00148"></a>00148 } <a name="l00149"></a>00149 } <a name="l00150"></a>00150 <a name="l00151"></a>00151 <span class="comment">//Global Separator</span> <a name="l00152"></a>00152 <a name="l00153"></a>00153 <span class="keywordflow">return</span> buffer.str(); <a name="l00154"></a>00154 } <a name="l00155"></a>00155 <a name="l00168"></a><a class="code" href="namespaceCardGameTools.html#991f73f078a31a0a16245db5cb8e57bd">00168</a> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> * <a class="code" href="namespaceCardGameTools.html#991f73f078a31a0a16245db5cb8e57bd" title="Generate a datasgame struct from a single line.">convertStringToStuct</a>( <span class="keywordtype">string</span> pPlayer) <a name="l00169"></a>00169 { <a name="l00170"></a>00170 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *datas= <span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>; <a name="l00171"></a>00171 <span class="keywordtype">char</span> *carList=(<span class="keywordtype">char</span> *)pPlayer.c_str(); <a name="l00172"></a>00172 <span class="keywordtype">int</span> wordCounter=0; <a name="l00173"></a>00173 <span class="keywordtype">string</span> word; <a name="l00174"></a>00174 stringstream actualWord; <a name="l00175"></a>00175 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<pPlayer.size();i++) <a name="l00176"></a>00176 { <a name="l00177"></a>00177 <span class="keywordflow">if</span> (i+1<pPlayer.size()) <a name="l00178"></a>00178 <span class="keywordflow">if</span> (carList[i]==<span class="charliteral">':'</span>&&carList[i+1]==<span class="charliteral">':'</span>) <a name="l00179"></a>00179 { <a name="l00180"></a>00180 word=actualWord.str(); <a name="l00181"></a>00181 <span class="comment">//first , the player name</span> <a name="l00182"></a>00182 <span class="keywordflow">if</span> (wordCounter==0) <a name="l00183"></a>00183 { <a name="l00184"></a>00184 <span class="comment">//first is no data word</span> <a name="l00185"></a>00185 } <a name="l00186"></a>00186 <span class="keywordflow">else</span> <a name="l00187"></a>00187 <span class="keywordflow">if</span> (wordCounter==1) <a name="l00188"></a>00188 { <a name="l00189"></a>00189 datas-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=word; <a name="l00190"></a>00190 }<span class="keywordflow">else</span> <a name="l00191"></a>00191 { <a name="l00192"></a>00192 datas-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->push_back(word); <a name="l00193"></a>00193 } <a name="l00194"></a>00194 wordCounter++; <a name="l00195"></a>00195 actualWord.clear(); <a name="l00196"></a>00196 i++; <a name="l00197"></a>00197 }<span class="keywordflow">else</span> { <a name="l00198"></a>00198 actualWord <<carList[i]; <a name="l00199"></a>00199 } <a name="l00200"></a>00200 } <a name="l00201"></a>00201 <a name="l00202"></a>00202 <a name="l00203"></a>00203 <span class="keywordflow">return</span> datas; <a name="l00204"></a>00204 } <a name="l00205"></a>00205 <a name="l00214"></a><a class="code" href="namespaceCardGameTools.html#d50d7fa03c5023b445b33705c09566b8">00214</a> <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#d50d7fa03c5023b445b33705c09566b8" title="Get the cookie of the game from the list of the cookies.">getNUMCookie</a>(std::vector< HTTPCookie > pCookieVector) <a name="l00215"></a>00215 { <a name="l00216"></a>00216 <a name="l00217"></a>00217 <span class="keywordflow">if</span> (pCookieVector.size()== 0) <a name="l00218"></a>00218 { <a name="l00219"></a>00219 <a name="l00220"></a>00220 <span class="keywordflow">return</span> <span class="stringliteral">""</span>; <a name="l00221"></a>00221 } <a name="l00222"></a>00222 std::vector<HTTPCookie>::iterator itVectorData; <a name="l00223"></a>00223 <span class="keywordflow">for</span>(itVectorData = pCookieVector.begin(); itVectorData != pCookieVector.end(); itVectorData++) <a name="l00224"></a>00224 { <a name="l00225"></a>00225 <a name="l00226"></a>00226 <a class="code" href="classcgicc_1_1HTTPCookie.html" title="An HTTP cookie.">HTTPCookie</a> theCookie = *(itVectorData); <a name="l00227"></a>00227 <a name="l00228"></a>00228 <span class="keywordflow">if</span> (theCookie.<a class="code" href="classcgicc_1_1HTTPCookie.html#97606fcdce9194405aacaa06543a9c40" title="Get the name of this cookie.">getName</a> ().compare(COOKIE_NAME)==0) <a name="l00229"></a>00229 { <a name="l00230"></a>00230 <span class="keywordflow">return</span> theCookie.<a class="code" href="classcgicc_1_1HTTPCookie.html#1ebadf383bde8abead4f2b0a6453cb6d" title="Get the value of this cookie.">getValue</a> (); <a name="l00231"></a>00231 } <a name="l00232"></a>00232 } <a name="l00233"></a>00233 <a name="l00234"></a>00234 <a name="l00235"></a>00235 <span class="keywordflow">return</span> <span class="stringliteral">""</span>; <a name="l00236"></a>00236 } <a name="l00237"></a>00237 <a name="l00245"></a><a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc">00245</a> <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc" title="Get all personnal information from the cookie&#39;s Id.">getValue</a>(<span class="keywordtype">string</span> pName) <a name="l00246"></a>00246 { <a name="l00247"></a>00247 <a name="l00248"></a>00248 ifstream inFile; <a name="l00249"></a>00249 inFile.open(COOKIE_FILE_NAME); <a name="l00250"></a>00250 <span class="keywordflow">if</span> (!inFile) { <a name="l00251"></a>00251 ofstream outFile(COOKIE_FILE_NAME, ios::out); <a name="l00252"></a>00252 outFile.put(<span class="charliteral">'\n'</span>); <a name="l00253"></a>00253 outFile.close(); <a name="l00254"></a>00254 inFile.open(COOKIE_FILE_NAME); <a name="l00255"></a>00255 } <a name="l00256"></a>00256 <a name="l00257"></a>00257 <span class="comment">// Lecture ligne a ligne</span> <a name="l00258"></a>00258 <span class="keywordflow">while</span> (inFile&&!inFile.eof ()) <a name="l00259"></a>00259 { <a name="l00260"></a>00260 <span class="keywordtype">char</span> ligne[32000]; <a name="l00261"></a>00261 std::string s; <a name="l00262"></a>00262 <a name="l00263"></a>00263 inFile.getline (ligne, <span class="keyword">sizeof</span> (ligne)); <a name="l00264"></a>00264 s = ligne; <a name="l00265"></a>00265 <a name="l00266"></a>00266 <span class="keywordflow">if</span> (s.find (pName)!= string::npos) <a name="l00267"></a>00267 { <a name="l00268"></a>00268 <a name="l00269"></a>00269 s.replace(0,pName.size(),<span class="stringliteral">""</span>); <a name="l00270"></a>00270 inFile.close(); <a name="l00271"></a>00271 <span class="keywordflow">return</span> s; <a name="l00272"></a>00272 } <a name="l00273"></a>00273 } <a name="l00274"></a>00274 inFile.close(); <a name="l00275"></a>00275 <span class="keywordflow">return</span> <span class="stringliteral">""</span>; <a name="l00276"></a>00276 <a name="l00277"></a>00277 } <a name="l00278"></a>00278 <a name="l00286"></a><a class="code" href="namespaceCardGameTools.html#841d2554cf28f1b108a141e5d6819ba3">00286</a> <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#841d2554cf28f1b108a141e5d6819ba3" title="Get all game information from the name of the player.">getFileGame</a>(<span class="keywordtype">string</span> pName) <a name="l00287"></a>00287 { <a name="l00288"></a>00288 <a name="l00289"></a>00289 ifstream inFile; <a name="l00290"></a>00290 inFile.open(GAME_FILE_NAME); <a name="l00291"></a>00291 <span class="keywordflow">if</span> (!inFile) { <a name="l00292"></a>00292 ofstream outFile(GAME_FILE_NAME, ios::out); <a name="l00293"></a>00293 outFile.put(<span class="charliteral">'\n'</span>); <a name="l00294"></a>00294 outFile.close(); <a name="l00295"></a>00295 inFile.open(GAME_FILE_NAME); <a name="l00296"></a>00296 } <a name="l00297"></a>00297 <span class="comment">// Lecture ligne a ligne</span> <a name="l00298"></a>00298 <span class="keywordflow">while</span> (inFile&&!inFile.eof ()) <a name="l00299"></a>00299 { <a name="l00300"></a>00300 <span class="keywordtype">char</span> ligne[32000]; <a name="l00301"></a>00301 std::string s; <a name="l00302"></a>00302 <a name="l00303"></a>00303 inFile.getline (ligne, <span class="keyword">sizeof</span> (ligne)); <a name="l00304"></a>00304 s = ligne; <a name="l00305"></a>00305 <a name="l00306"></a>00306 <span class="keywordflow">if</span> (s.find (pName)!= string::npos) <a name="l00307"></a>00307 { <a name="l00308"></a>00308 <a name="l00309"></a>00309 inFile.close(); <a name="l00310"></a>00310 <span class="keywordflow">return</span> s; <a name="l00311"></a>00311 } <a name="l00312"></a>00312 } <a name="l00313"></a>00313 inFile.close(); <a name="l00314"></a>00314 <span class="keywordflow">return</span> <span class="stringliteral">""</span>; <a name="l00315"></a>00315 <a name="l00316"></a>00316 } <a name="l00317"></a>00317 <a name="l00324"></a><a class="code" href="namespaceCardGameTools.html#190b838fbbb6305e7a750fe542912b20">00324</a> <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *<a class="code" href="namespaceCardGameTools.html#190b838fbbb6305e7a750fe542912b20" title="Convert the data to the datasgame struct.">getGame</a>(<span class="keywordtype">string</span> pName) <a name="l00325"></a>00325 { <a name="l00326"></a>00326 <a name="l00327"></a>00327 <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *dgame= <span class="keyword">new</span> <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a>; <a name="l00328"></a>00328 dgame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>=<span class="keyword">new</span> vector<datasplayer*>; <a name="l00329"></a>00329 <a name="l00330"></a>00330 <a name="l00331"></a>00331 <span class="keywordtype">string</span> vGame=<a class="code" href="namespaceCardGameTools.html#841d2554cf28f1b108a141e5d6819ba3" title="Get all game information from the name of the player.">getFileGame</a>(pName); <a name="l00332"></a>00332 <span class="keywordflow">if</span> (vGame.compare(<span class="stringliteral">""</span>)==0) <a name="l00333"></a>00333 { <a name="l00334"></a>00334 <span class="keywordflow">return</span> NULL; <a name="l00335"></a>00335 } <a name="l00336"></a>00336 <a name="l00337"></a>00337 <a name="l00338"></a>00338 <a name="l00339"></a>00339 <span class="keywordtype">char</span> *carList=(<span class="keywordtype">char</span> *)vGame.c_str(); <a name="l00340"></a>00340 <span class="keywordtype">int</span> wordCounter=0; <a name="l00341"></a>00341 <span class="keywordtype">string</span> word; <a name="l00342"></a>00342 stringstream actualWord; <a name="l00343"></a>00343 <span class="keywordtype">int</span> vNBPLayers=0; <a name="l00344"></a>00344 <span class="keywordtype">int</span> playerCounter=0; <a name="l00345"></a>00345 <span class="keywordtype">int</span> playerCounterElement=0; <a name="l00346"></a>00346 <span class="keywordtype">int</span> vNBCards=0; <a name="l00347"></a>00347 <span class="keywordtype">int</span> vCardsCounter=0; <a name="l00348"></a>00348 vector <string > *cardsList= <span class="keyword">new</span> vector<string>; <a name="l00349"></a>00349 <span class="keywordtype">string</span> identifiant; <a name="l00350"></a>00350 <span class="keywordtype">string</span> actualCard; <a name="l00351"></a>00351 <span class="keywordtype">bool</span> isPlaying=<span class="keyword">false</span>; <a name="l00352"></a>00352 <span class="keywordtype">int</span> points; <a name="l00353"></a>00353 <a name="l00354"></a>00354 <span class="keywordtype">int</span> vNBCardsQueue1=0; <a name="l00355"></a>00355 <span class="keywordtype">int</span> vCardsCounterQ1=0; <a name="l00356"></a>00356 <span class="keywordtype">int</span> vNBCardsQueue2=0; <a name="l00357"></a>00357 <span class="keywordtype">int</span> vCardsCounterQ2=0; <a name="l00358"></a>00358 <span class="keywordtype">bool</span> vCountedCardsQ1; <a name="l00359"></a>00359 <span class="keywordtype">bool</span> vCountedCardsQ2; <a name="l00360"></a>00360 vCountedCardsQ1=<span class="keyword">false</span>; <a name="l00361"></a>00361 vCountedCardsQ2=<span class="keyword">false</span>; <a name="l00362"></a>00362 vector <string > *queue1= <span class="keyword">new</span> vector<string>; <a name="l00363"></a>00363 dgame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>=queue1; <a name="l00364"></a>00364 <a name="l00365"></a>00365 vector <string > *queue2= <span class="keyword">new</span> vector<string>; <a name="l00366"></a>00366 dgame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>=queue2; <a name="l00367"></a>00367 <a name="l00368"></a>00368 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<vGame.size();i++) <a name="l00369"></a>00369 { <a name="l00370"></a>00370 <span class="keywordflow">if</span> (i+1<vGame.size()) <a name="l00371"></a>00371 <span class="keywordflow">if</span> (carList[i]==<span class="charliteral">':'</span>&&carList[i+1]==<span class="charliteral">':'</span>) <a name="l00372"></a>00372 { <a name="l00373"></a>00373 <a name="l00374"></a>00374 word=actualWord.str(); <a name="l00375"></a>00375 <a name="l00376"></a>00376 <a name="l00377"></a>00377 <a name="l00378"></a>00378 <span class="comment">//first , NB Players Value</span> <a name="l00379"></a>00379 <span class="keywordflow">if</span> (wordCounter==0) <a name="l00380"></a>00380 { <a name="l00381"></a>00381 <a name="l00382"></a>00382 vNBPLayers=atoi(word.c_str()); <a name="l00383"></a>00383 }<span class="keywordflow">else</span> <a name="l00384"></a>00384 { <a name="l00385"></a>00385 <span class="comment">//Add of a player</span> <a name="l00386"></a>00386 <span class="keywordflow">if</span> (playerCounter<vNBPLayers) <a name="l00387"></a>00387 { <a name="l00388"></a>00388 <a name="l00389"></a>00389 <span class="comment">//In first the name</span> <a name="l00390"></a>00390 <span class="keywordflow">if</span> (playerCounterElement==0) <a name="l00391"></a>00391 { <a name="l00392"></a>00392 <a name="l00393"></a>00393 identifiant=word; <a name="l00394"></a>00394 } <a name="l00395"></a>00395 <span class="keywordflow">if</span> (playerCounterElement==1) <a name="l00396"></a>00396 { <a name="l00397"></a>00397 <a name="l00398"></a>00398 isPlaying=(word.compare(<span class="stringliteral">"1"</span>)==0)?<span class="keyword">true</span>:<span class="keyword">false</span>; <a name="l00399"></a>00399 } <a name="l00400"></a>00400 <span class="keywordflow">if</span> (playerCounterElement==2) <a name="l00401"></a>00401 { <a name="l00402"></a>00402 <a name="l00403"></a>00403 points=atoi(word.c_str()); <a name="l00404"></a>00404 } <a name="l00405"></a>00405 <span class="keywordflow">if</span> (playerCounterElement==3) <a name="l00406"></a>00406 { <a name="l00407"></a>00407 <a name="l00408"></a>00408 actualCard=word; <a name="l00409"></a>00409 } <a name="l00410"></a>00410 <span class="keywordflow">if</span> (playerCounterElement==4) <a name="l00411"></a>00411 { <a name="l00412"></a>00412 <a name="l00413"></a>00413 vNBCards=atoi(word.c_str()); <a name="l00414"></a>00414 } <a name="l00415"></a>00415 <span class="keywordflow">if</span> (playerCounterElement>=5&&vCardsCounter<vNBCards) <a name="l00416"></a>00416 { <a name="l00417"></a>00417 <a name="l00418"></a>00418 cardsList->push_back(word); <a name="l00419"></a>00419 vCardsCounter++; <a name="l00420"></a>00420 } <a name="l00421"></a>00421 <span class="keywordflow">if</span> (vCardsCounter==vNBCards&&playerCounterElement>=5) <a name="l00422"></a>00422 { <a name="l00423"></a>00423 <a name="l00424"></a>00424 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlay= <span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>; <a name="l00425"></a>00425 <a name="l00426"></a>00426 vPlay-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=identifiant; <a name="l00427"></a>00427 vPlay-><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=points; <a name="l00428"></a>00428 vPlay-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=isPlaying; <a name="l00429"></a>00429 vPlay-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>=cardsList; <a name="l00430"></a>00430 vPlay-><a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=actualCard; <a name="l00431"></a>00431 dgame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->push_back(vPlay ); <a name="l00432"></a>00432 playerCounter++; <a name="l00433"></a>00433 vCardsCounter=0; <a name="l00434"></a>00434 playerCounterElement=0; <a name="l00435"></a>00435 <a name="l00436"></a>00436 cardsList=<span class="keyword">new</span> vector <string >; <a name="l00437"></a>00437 <a name="l00438"></a>00438 <a name="l00439"></a>00439 }<span class="keywordflow">else</span>{playerCounterElement++; } <a name="l00440"></a>00440 <a name="l00441"></a>00441 <a name="l00442"></a>00442 } <a name="l00443"></a>00443 <span class="keywordflow">else</span> <a name="l00444"></a>00444 {<span class="comment">//Saved queue</span> <a name="l00445"></a>00445 <a name="l00446"></a>00446 <span class="keywordflow">if</span> (vNBCardsQueue1==0&&!vCountedCardsQ1) <a name="l00447"></a>00447 { <a name="l00448"></a>00448 vNBCardsQueue1=atoi(word.c_str()); <a name="l00449"></a>00449 vCountedCardsQ1=<span class="keyword">true</span>; <a name="l00450"></a>00450 <a name="l00451"></a>00451 <a name="l00452"></a>00452 }<span class="keywordflow">else</span> <a name="l00453"></a>00453 { <a name="l00454"></a>00454 <a name="l00455"></a>00455 <span class="keywordflow">if</span> (vCardsCounterQ1<vNBCardsQueue1) <a name="l00456"></a>00456 { <a name="l00457"></a>00457 <a name="l00458"></a>00458 queue1->push_back(word); <a name="l00459"></a>00459 <a name="l00460"></a>00460 vCardsCounterQ1++; <a name="l00461"></a>00461 }<span class="keywordflow">else</span> <a name="l00462"></a>00462 <span class="keywordflow">if</span> (!vCountedCardsQ2&&vNBCardsQueue2==0&&vCardsCounterQ1==vNBCardsQueue1) <a name="l00463"></a>00463 { <a name="l00464"></a>00464 <a name="l00465"></a>00465 vNBCardsQueue2=atoi(word.c_str()); <a name="l00466"></a>00466 vCountedCardsQ2=<span class="keyword">true</span>; <a name="l00467"></a>00467 <span class="comment">//dgame->playedCards=queue1;</span> <a name="l00468"></a>00468 <a name="l00469"></a>00469 <a name="l00470"></a>00470 }<span class="keywordflow">else</span> <a name="l00471"></a>00471 <span class="keywordflow">if</span> (vCardsCounterQ2<vNBCardsQueue2) <a name="l00472"></a>00472 { <a name="l00473"></a>00473 <a name="l00474"></a>00474 queue2->push_back(word); <a name="l00475"></a>00475 <a name="l00476"></a>00476 vCardsCounterQ2++; <a name="l00477"></a>00477 } <a name="l00478"></a>00478 <span class="keywordflow">if</span> (vCardsCounterQ2==vNBCardsQueue2&&vCardsCounterQ2!=0) <a name="l00479"></a>00479 { <a name="l00480"></a>00480 <a name="l00481"></a>00481 <span class="comment">//dgame->piocheCards=queue2;</span> <a name="l00482"></a>00482 <a name="l00483"></a>00483 } <a name="l00484"></a>00484 <a name="l00485"></a>00485 } <a name="l00486"></a>00486 } <a name="l00487"></a>00487 } <a name="l00488"></a>00488 <a name="l00489"></a>00489 <a name="l00490"></a>00490 wordCounter++; <a name="l00491"></a>00491 actualWord.str(<span class="stringliteral">""</span>); <a name="l00492"></a>00492 actualWord.clear(); <a name="l00493"></a>00493 actualWord.flush(); <a name="l00494"></a>00494 <a name="l00495"></a>00495 <a name="l00496"></a>00496 i++; <a name="l00497"></a>00497 }<span class="keywordflow">else</span> { <a name="l00498"></a>00498 <a name="l00499"></a>00499 actualWord <<carList[i]; <a name="l00500"></a>00500 } <a name="l00501"></a>00501 } <a name="l00502"></a>00502 <span class="keywordflow">return</span> dgame; <a name="l00503"></a>00503 <a name="l00504"></a>00504 } <a name="l00505"></a>00505 <a name="l00512"></a><a class="code" href="namespaceCardGameTools.html#25f615ce8d32e72637560aabd8833227">00512</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#25f615ce8d32e72637560aabd8833227" title="Write data in the cookie file.">writeValue</a>(<span class="keywordtype">string</span> pName,<span class="keywordtype">string</span> pValue) <a name="l00513"></a>00513 { <a name="l00514"></a>00514 <a name="l00515"></a>00515 ofstream outFile(COOKIE_FILE_NAME, ios::out|ios::app); <a name="l00516"></a>00516 <a name="l00517"></a>00517 outFile << pName<<<span class="stringliteral">"::"</span><<pValue<<<span class="stringliteral">"\n"</span>; <a name="l00518"></a>00518 <a name="l00519"></a>00519 outFile.close(); <a name="l00520"></a>00520 <a name="l00521"></a>00521 } <a name="l00522"></a>00522 <a name="l00529"></a><a class="code" href="namespaceCardGameTools.html#392443dca7f6fcb831dcd061ca94a2f3">00529</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#392443dca7f6fcb831dcd061ca94a2f3" title="Write data in the game file.">writeFileGame</a>(<span class="keywordtype">string</span> pName,<span class="keywordtype">string</span> pValue) <a name="l00530"></a>00530 { <a name="l00531"></a>00531 <a name="l00532"></a>00532 ifstream inFile; <a name="l00533"></a>00533 <a name="l00534"></a>00534 <span class="comment">//Find Index of the game</span> <a name="l00535"></a>00535 inFile.open(GAME_FILE_NAME,ios::in); <a name="l00536"></a>00536 <span class="keywordflow">if</span> (!inFile) { <a name="l00537"></a>00537 <a name="l00538"></a>00538 ofstream outFile(GAME_FILE_NAME, ios::out|ios::app); <a name="l00539"></a>00539 <a name="l00540"></a>00540 <a name="l00541"></a>00541 outFile << <span class="stringliteral">"\n"</span>; <a name="l00542"></a>00542 <a name="l00543"></a>00543 outFile.close(); <a name="l00544"></a>00544 inFile.open(GAME_FILE_NAME,ios::in); <a name="l00545"></a>00545 } <a name="l00546"></a>00546 <span class="comment">//read of the file</span> <a name="l00547"></a>00547 <span class="keywordflow">if</span> (inFile) { <a name="l00548"></a>00548 stringstream buffer; <a name="l00549"></a>00549 <span class="keywordtype">bool</span> haveWrited; <a name="l00550"></a>00550 haveWrited=<span class="keyword">false</span>; <a name="l00551"></a>00551 <span class="keywordflow">while</span> (inFile&&!inFile.eof ()) <a name="l00552"></a>00552 { <a name="l00553"></a>00553 <span class="keywordtype">char</span> ligne[32000]; <a name="l00554"></a>00554 std::string s; <a name="l00555"></a>00555 inFile.getline (ligne, <span class="keyword">sizeof</span> (ligne)); <a name="l00556"></a>00556 s = ligne; <a name="l00557"></a>00557 <a name="l00558"></a>00558 <span class="keywordflow">if</span> (s.find (pName)!= string::npos) <a name="l00559"></a>00559 { <a name="l00560"></a>00560 <a name="l00561"></a>00561 buffer << pValue; <a name="l00562"></a>00562 <a name="l00563"></a>00563 haveWrited=<span class="keyword">true</span>; <a name="l00564"></a>00564 <a name="l00565"></a>00565 } <a name="l00566"></a>00566 <span class="keywordflow">else</span> <a name="l00567"></a>00567 { <a name="l00568"></a>00568 buffer << s ; <a name="l00569"></a>00569 } <a name="l00570"></a>00570 <a name="l00571"></a>00571 } <a name="l00572"></a>00572 inFile.close(); <a name="l00573"></a>00573 ofstream outFile(GAME_FILE_NAME, ios::out|ios::trunc); <a name="l00574"></a>00574 <a name="l00575"></a>00575 <a name="l00576"></a>00576 outFile << buffer.str(); <a name="l00577"></a>00577 <span class="keywordflow">if</span> (!haveWrited) <a name="l00578"></a>00578 { <a name="l00579"></a>00579 outFile << pValue<<<span class="stringliteral">"\n"</span>; <a name="l00580"></a>00580 } <a name="l00581"></a>00581 <a name="l00582"></a>00582 outFile.close(); <a name="l00583"></a>00583 <a name="l00584"></a>00584 <a name="l00585"></a>00585 } <a name="l00586"></a>00586 <a name="l00587"></a>00587 <a name="l00588"></a>00588 <a name="l00589"></a>00589 } <a name="l00590"></a>00590 <a name="l00591"></a>00591 <a name="l00598"></a><a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e">00598</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e" title="Write datasgame struct in the game file.">writeGame</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *pPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *pGame) <a name="l00599"></a>00599 { <a name="l00600"></a>00600 <a name="l00601"></a>00601 stringstream buffer; <a name="l00602"></a>00602 <a name="l00603"></a>00603 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> * itVectorData; <a name="l00604"></a>00604 buffer <<pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size()<<<span class="stringliteral">"::"</span>; <a name="l00605"></a>00605 <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size(); i++) <a name="l00606"></a>00606 { <a name="l00607"></a>00607 <a name="l00608"></a>00608 itVectorData=pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i); <a name="l00609"></a>00609 <a name="l00610"></a>00610 <a name="l00611"></a>00611 std::vector<string>::iterator itVectorData2; <a name="l00612"></a>00612 buffer <<itVectorData-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a><<<span class="stringliteral">"::"</span><<((itVectorData-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>)?<span class="stringliteral">"1"</span>:<span class="stringliteral">"0"</span>)<<<span class="stringliteral">"::"</span><<itVectorData-><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a><<<span class="stringliteral">"::"</span><<itVectorData-><a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a><<<span class="stringliteral">"::"</span>; <a name="l00613"></a>00613 <span class="comment">//NBCards</span> <a name="l00614"></a>00614 buffer <<itVectorData-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->size()<<<span class="stringliteral">"::"</span>; <a name="l00615"></a>00615 <span class="keywordflow">for</span>(itVectorData2 = itVectorData-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->begin(); itVectorData2 != itVectorData-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->end(); itVectorData2++) <a name="l00616"></a>00616 { <a name="l00617"></a>00617 buffer <<*itVectorData2<<<span class="stringliteral">"::"</span>; <a name="l00618"></a>00618 <a name="l00619"></a>00619 } <a name="l00620"></a>00620 <a name="l00621"></a>00621 } <a name="l00622"></a>00622 <a name="l00623"></a>00623 <span class="comment">//NBCards played</span> <a name="l00624"></a>00624 buffer <<pGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->size()<<<span class="stringliteral">"::"</span>; <a name="l00625"></a>00625 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<pGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->size();i++) <a name="l00626"></a>00626 { <a name="l00627"></a>00627 buffer <<pGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->at(i)<<<span class="stringliteral">"::"</span>; <a name="l00628"></a>00628 <a name="l00629"></a>00629 } <a name="l00630"></a>00630 <a name="l00631"></a>00631 <a name="l00632"></a>00632 <a name="l00633"></a>00633 <span class="comment">//NBCards in queue</span> <a name="l00634"></a>00634 <a name="l00635"></a>00635 buffer <<pGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>->size()<<<span class="stringliteral">"::"</span>; <a name="l00636"></a>00636 <a name="l00637"></a>00637 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<pGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>->size();i++) <a name="l00638"></a>00638 { <a name="l00639"></a>00639 buffer <<pGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>->at(i)<<<span class="stringliteral">"::"</span>; <a name="l00640"></a>00640 <a name="l00641"></a>00641 <a name="l00642"></a>00642 } <a name="l00643"></a>00643 <a name="l00644"></a>00644 <a name="l00645"></a>00645 <a name="l00646"></a>00646 <a class="code" href="namespaceCardGameTools.html#392443dca7f6fcb831dcd061ca94a2f3" title="Write data in the game file.">writeFileGame</a>(pPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>,buffer.str()); <a name="l00647"></a>00647 <a name="l00648"></a>00648 } <a name="l00649"></a>00649 <a name="l00655"></a><a class="code" href="namespaceCardGameTools.html#34e3bca71a5ee6d2f88005e6abc518ab">00655</a> <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#34e3bca71a5ee6d2f88005e6abc518ab" title="generate an unique id">generateUnicCookie</a>() <a name="l00656"></a>00656 { <a name="l00657"></a>00657 <a name="l00658"></a>00658 srand ( time(NULL) ); <a name="l00659"></a>00659 <span class="keywordtype">int</span> nb_aleatoire; <a name="l00660"></a>00660 nb_aleatoire=(rand()%100)+1; <a name="l00661"></a>00661 <a name="l00662"></a>00662 <a name="l00663"></a>00663 stringstream buffer; <a name="l00664"></a>00664 buffer << nb_aleatoire<<<span class="stringliteral">"_"</span><<time(NULL); <a name="l00665"></a>00665 <a name="l00666"></a>00666 <span class="keywordtype">string</span> vNum=buffer.str() ; <a name="l00667"></a>00667 <a name="l00668"></a>00668 <span class="keywordflow">return</span> vNum; <a name="l00669"></a>00669 } <a name="l00670"></a>00670 <a name="l00676"></a><a class="code" href="namespaceCardGameTools.html#467cbafd40025916ee44fdbe4a0bc4ce">00676</a> <span class="keywordtype">int</span> <a class="code" href="namespaceCardGameTools.html#467cbafd40025916ee44fdbe4a0bc4ce" title="Read the game file and count the number of games.">countGame</a>() <a name="l00677"></a>00677 { <a name="l00678"></a>00678 <a name="l00679"></a>00679 ifstream inFile; <a name="l00680"></a>00680 inFile.open(GAME_FILE_NAME); <a name="l00681"></a>00681 <span class="keywordflow">if</span> (!inFile) { <a name="l00682"></a>00682 <span class="keywordflow">return</span> 0; <a name="l00683"></a>00683 } <a name="l00684"></a>00684 <span class="keywordtype">int</span> vNBLigne=0; <a name="l00685"></a>00685 <a name="l00686"></a>00686 <span class="comment">// Lecture ligne a ligne</span> <a name="l00687"></a>00687 <span class="keywordflow">while</span> (inFile&&!inFile.eof ()) <a name="l00688"></a>00688 { <a name="l00689"></a>00689 <a name="l00690"></a>00690 <span class="keywordtype">string</span> tempo; <a name="l00691"></a>00691 inFile >> tempo; <a name="l00692"></a>00692 <a name="l00693"></a>00693 vNBLigne++; <a name="l00694"></a>00694 } <a name="l00695"></a>00695 <a name="l00696"></a>00696 inFile.close(); <a name="l00697"></a>00697 <a name="l00698"></a>00698 <a name="l00699"></a>00699 <span class="keywordflow">return</span> vNBLigne; <a name="l00700"></a>00700 <a name="l00701"></a>00701 } <a name="l00702"></a>00702 <a name="l00708"></a><a class="code" href="namespaceCardGameTools.html#82aa8048b99856640bcca228ebd7c69b">00708</a> vector<string> *<a class="code" href="namespaceCardGameTools.html#82aa8048b99856640bcca228ebd7c69b" title="Generate a mixed cards list.">loadAndMixCards</a>() <a name="l00709"></a>00709 { <a name="l00710"></a>00710 vector<string> UnorderedPioche; <a name="l00711"></a>00711 UnorderedPioche.push_back(<span class="stringliteral">"TA"</span>); <a name="l00712"></a>00712 UnorderedPioche.push_back(<span class="stringliteral">"TZ"</span>); <a name="l00713"></a>00713 UnorderedPioche.push_back(<span class="stringliteral">"T2"</span>); <a name="l00714"></a>00714 UnorderedPioche.push_back(<span class="stringliteral">"T3"</span>); <a name="l00715"></a>00715 UnorderedPioche.push_back(<span class="stringliteral">"T4"</span>); <a name="l00716"></a>00716 UnorderedPioche.push_back(<span class="stringliteral">"T5"</span>); <a name="l00717"></a>00717 UnorderedPioche.push_back(<span class="stringliteral">"T6"</span>); <a name="l00718"></a>00718 UnorderedPioche.push_back(<span class="stringliteral">"T7"</span>); <a name="l00719"></a>00719 UnorderedPioche.push_back(<span class="stringliteral">"T8"</span>); <a name="l00720"></a>00720 UnorderedPioche.push_back(<span class="stringliteral">"T9"</span>); <a name="l00721"></a>00721 UnorderedPioche.push_back(<span class="stringliteral">"TD"</span>); <a name="l00722"></a>00722 UnorderedPioche.push_back(<span class="stringliteral">"TR"</span>); <a name="l00723"></a>00723 UnorderedPioche.push_back(<span class="stringliteral">"TB"</span>); <a name="l00724"></a>00724 UnorderedPioche.push_back(<span class="stringliteral">"CA"</span>); <a name="l00725"></a>00725 UnorderedPioche.push_back(<span class="stringliteral">"CZ"</span>); <a name="l00726"></a>00726 UnorderedPioche.push_back(<span class="stringliteral">"C2"</span>); <a name="l00727"></a>00727 UnorderedPioche.push_back(<span class="stringliteral">"C3"</span>); <a name="l00728"></a>00728 UnorderedPioche.push_back(<span class="stringliteral">"C4"</span>); <a name="l00729"></a>00729 UnorderedPioche.push_back(<span class="stringliteral">"C5"</span>); <a name="l00730"></a>00730 UnorderedPioche.push_back(<span class="stringliteral">"C6"</span>); <a name="l00731"></a>00731 UnorderedPioche.push_back(<span class="stringliteral">"C7"</span>); <a name="l00732"></a>00732 UnorderedPioche.push_back(<span class="stringliteral">"C8"</span>); <a name="l00733"></a>00733 UnorderedPioche.push_back(<span class="stringliteral">"C9"</span>); <a name="l00734"></a>00734 UnorderedPioche.push_back(<span class="stringliteral">"CD"</span>); <a name="l00735"></a>00735 UnorderedPioche.push_back(<span class="stringliteral">"CR"</span>); <a name="l00736"></a>00736 UnorderedPioche.push_back(<span class="stringliteral">"CB"</span>); <a name="l00737"></a>00737 UnorderedPioche.push_back(<span class="stringliteral">"PA"</span>); <a name="l00738"></a>00738 UnorderedPioche.push_back(<span class="stringliteral">"PZ"</span>); <a name="l00739"></a>00739 UnorderedPioche.push_back(<span class="stringliteral">"P2"</span>); <a name="l00740"></a>00740 UnorderedPioche.push_back(<span class="stringliteral">"P3"</span>); <a name="l00741"></a>00741 UnorderedPioche.push_back(<span class="stringliteral">"P4"</span>); <a name="l00742"></a>00742 UnorderedPioche.push_back(<span class="stringliteral">"P5"</span>); <a name="l00743"></a>00743 UnorderedPioche.push_back(<span class="stringliteral">"P6"</span>); <a name="l00744"></a>00744 UnorderedPioche.push_back(<span class="stringliteral">"P7"</span>); <a name="l00745"></a>00745 UnorderedPioche.push_back(<span class="stringliteral">"P8"</span>); <a name="l00746"></a>00746 UnorderedPioche.push_back(<span class="stringliteral">"P9"</span>); <a name="l00747"></a>00747 UnorderedPioche.push_back(<span class="stringliteral">"PD"</span>); <a name="l00748"></a>00748 UnorderedPioche.push_back(<span class="stringliteral">"PR"</span>); <a name="l00749"></a>00749 UnorderedPioche.push_back(<span class="stringliteral">"PB"</span>); <a name="l00750"></a>00750 UnorderedPioche.push_back(<span class="stringliteral">"HA"</span>); <a name="l00751"></a>00751 UnorderedPioche.push_back(<span class="stringliteral">"HZ"</span>); <a name="l00752"></a>00752 UnorderedPioche.push_back(<span class="stringliteral">"H2"</span>); <a name="l00753"></a>00753 UnorderedPioche.push_back(<span class="stringliteral">"H3"</span>); <a name="l00754"></a>00754 UnorderedPioche.push_back(<span class="stringliteral">"H4"</span>); <a name="l00755"></a>00755 UnorderedPioche.push_back(<span class="stringliteral">"H5"</span>); <a name="l00756"></a>00756 UnorderedPioche.push_back(<span class="stringliteral">"H6"</span>); <a name="l00757"></a>00757 UnorderedPioche.push_back(<span class="stringliteral">"H7"</span>); <a name="l00758"></a>00758 UnorderedPioche.push_back(<span class="stringliteral">"H8"</span>); <a name="l00759"></a>00759 UnorderedPioche.push_back(<span class="stringliteral">"H9"</span>); <a name="l00760"></a>00760 UnorderedPioche.push_back(<span class="stringliteral">"HD"</span>); <a name="l00761"></a>00761 UnorderedPioche.push_back(<span class="stringliteral">"HR"</span>); <a name="l00762"></a>00762 UnorderedPioche.push_back(<span class="stringliteral">"HB"</span>); <a name="l00763"></a>00763 srand ( time(NULL) ); <a name="l00764"></a>00764 <span class="keywordtype">int</span> nb_aleatoire; <a name="l00765"></a>00765 <a name="l00766"></a>00766 vector<string> *vRet= <span class="keyword">new</span> vector<string>; <a name="l00767"></a>00767 <span class="keywordflow">while</span>(UnorderedPioche.size()>0) <a name="l00768"></a>00768 { <a name="l00769"></a>00769 <a name="l00770"></a>00770 nb_aleatoire=(rand()%UnorderedPioche.size()); <a name="l00771"></a>00771 vRet->push_back(UnorderedPioche[nb_aleatoire]); <a name="l00772"></a>00772 UnorderedPioche.erase((UnorderedPioche.begin())+nb_aleatoire); <a name="l00773"></a>00773 } <a name="l00774"></a>00774 <span class="keywordflow">return</span> vRet; <a name="l00775"></a>00775 <a name="l00776"></a>00776 } <a name="l00777"></a>00777 <a name="l00784"></a><a class="code" href="namespaceCardGameTools.html#fec447440a32183dfbd4aa19cc035593">00784</a> <span class="keywordtype">int</span> <a class="code" href="namespaceCardGameTools.html#fec447440a32183dfbd4aa19cc035593" title="Return the value of the card.">calculateCard</a>(<span class="keywordtype">string</span> pCard) <a name="l00785"></a>00785 { <a name="l00786"></a>00786 <a name="l00787"></a>00787 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TA"</span>)==0) <span class="keywordflow">return</span> 10; <a name="l00788"></a>00788 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TZ"</span>)==0) <span class="keywordflow">return</span> 14; <a name="l00789"></a>00789 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T2"</span>)==0) <span class="keywordflow">return</span> 2; <a name="l00790"></a>00790 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T3"</span>)==0) <span class="keywordflow">return</span> 3; <a name="l00791"></a>00791 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T4"</span>)==0) <span class="keywordflow">return</span> 4; <a name="l00792"></a>00792 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T5"</span>)==0) <span class="keywordflow">return</span> 5; <a name="l00793"></a>00793 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T6"</span>)==0) <span class="keywordflow">return</span> 6; <a name="l00794"></a>00794 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T7"</span>)==0) <span class="keywordflow">return</span> 7; <a name="l00795"></a>00795 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T8"</span>)==0) <span class="keywordflow">return</span> 8; <a name="l00796"></a>00796 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T9"</span>)==0) <span class="keywordflow">return</span> 9; <a name="l00797"></a>00797 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TD"</span>)==0) <span class="keywordflow">return</span> 12; <a name="l00798"></a>00798 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TR"</span>)==0) <span class="keywordflow">return</span> 13; <a name="l00799"></a>00799 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TB"</span>)==0) <span class="keywordflow">return</span> 11; <a name="l00800"></a>00800 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CA"</span>)==0) <span class="keywordflow">return</span> 10; <a name="l00801"></a>00801 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CZ"</span>)==0) <span class="keywordflow">return</span> 14; <a name="l00802"></a>00802 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C2"</span>)==0) <span class="keywordflow">return</span> 2; <a name="l00803"></a>00803 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C3"</span>)==0) <span class="keywordflow">return</span> 3; <a name="l00804"></a>00804 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C4"</span>)==0) <span class="keywordflow">return</span> 4; <a name="l00805"></a>00805 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C5"</span>)==0) <span class="keywordflow">return</span> 5; <a name="l00806"></a>00806 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C6"</span>)==0) <span class="keywordflow">return</span> 6; <a name="l00807"></a>00807 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C7"</span>)==0) <span class="keywordflow">return</span> 7; <a name="l00808"></a>00808 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C8"</span>)==0) <span class="keywordflow">return</span> 8; <a name="l00809"></a>00809 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C9"</span>)==0) <span class="keywordflow">return</span> 9; <a name="l00810"></a>00810 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CD"</span>)==0) <span class="keywordflow">return</span> 12; <a name="l00811"></a>00811 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CR"</span>)==0) <span class="keywordflow">return</span> 13; <a name="l00812"></a>00812 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CB"</span>)==0) <span class="keywordflow">return</span> 11; <a name="l00813"></a>00813 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PA"</span>)==0) <span class="keywordflow">return</span> 10; <a name="l00814"></a>00814 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PZ"</span>)==0) <span class="keywordflow">return</span> 14; <a name="l00815"></a>00815 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P2"</span>)==0) <span class="keywordflow">return</span> 2; <a name="l00816"></a>00816 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P3"</span>)==0) <span class="keywordflow">return</span> 3; <a name="l00817"></a>00817 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P4"</span>)==0) <span class="keywordflow">return</span> 4; <a name="l00818"></a>00818 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P5"</span>)==0) <span class="keywordflow">return</span> 5; <a name="l00819"></a>00819 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P6"</span>)==0) <span class="keywordflow">return</span> 6; <a name="l00820"></a>00820 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P7"</span>)==0) <span class="keywordflow">return</span> 7; <a name="l00821"></a>00821 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P8"</span>)==0) <span class="keywordflow">return</span> 8; <a name="l00822"></a>00822 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P9"</span>)==0) <span class="keywordflow">return</span> 9; <a name="l00823"></a>00823 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PD"</span>)==0) <span class="keywordflow">return</span> 12; <a name="l00824"></a>00824 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PR"</span>)==0) <span class="keywordflow">return</span> 13; <a name="l00825"></a>00825 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PB"</span>)==0) <span class="keywordflow">return</span> 11; <a name="l00826"></a>00826 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HA"</span>)==0) <span class="keywordflow">return</span> 10; <a name="l00827"></a>00827 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HZ"</span>)==0) <span class="keywordflow">return</span> 14; <a name="l00828"></a>00828 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H2"</span>)==0) <span class="keywordflow">return</span> 2; <a name="l00829"></a>00829 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H3"</span>)==0) <span class="keywordflow">return</span> 3; <a name="l00830"></a>00830 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H4"</span>)==0) <span class="keywordflow">return</span> 4; <a name="l00831"></a>00831 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H5"</span>)==0) <span class="keywordflow">return</span> 5; <a name="l00832"></a>00832 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H6"</span>)==0) <span class="keywordflow">return</span> 6; <a name="l00833"></a>00833 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H7"</span>)==0) <span class="keywordflow">return</span> 7; <a name="l00834"></a>00834 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H8"</span>)==0) <span class="keywordflow">return</span> 8; <a name="l00835"></a>00835 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H9"</span>)==0) <span class="keywordflow">return</span> 9; <a name="l00836"></a>00836 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HD"</span>)==0) <span class="keywordflow">return</span> 12; <a name="l00837"></a>00837 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HR"</span>)==0) <span class="keywordflow">return</span> 13; <a name="l00838"></a>00838 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HB"</span>)==0) <span class="keywordflow">return</span> 11; <a name="l00839"></a>00839 <span class="keywordflow">return</span> 0; <a name="l00840"></a>00840 <a name="l00841"></a>00841 } <a name="l00842"></a>00842 <a name="l00851"></a><a class="code" href="namespaceCardGameTools.html#966d65ef179f72f71a5e38b5b3795fcf">00851</a> <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> * <a class="code" href="namespaceCardGameTools.html#966d65ef179f72f71a5e38b5b3795fcf" title="Create a game from the data of the player.">createGame</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer) <a name="l00852"></a>00852 { <a name="l00853"></a>00853 <a name="l00854"></a>00854 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *p1=<span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>; <a name="l00855"></a>00855 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *p2=<span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>; <a name="l00856"></a>00856 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *p3=<span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>; <a name="l00857"></a>00857 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *p4=<span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>; <a name="l00858"></a>00858 p1-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>; <a name="l00859"></a>00859 p1-><a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=<span class="stringliteral">""</span>; <a name="l00860"></a>00860 p1-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">true</span>; <a name="l00861"></a>00861 p1-><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=0; <a name="l00862"></a>00862 p2-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=<span class="stringliteral">"FREE1"</span>; <a name="l00863"></a>00863 p2-><a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=<span class="stringliteral">""</span>; <a name="l00864"></a>00864 p2-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>; <a name="l00865"></a>00865 p2-><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=0; <a name="l00866"></a>00866 p3-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=<span class="stringliteral">"FREE2"</span>; <a name="l00867"></a>00867 p3-><a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=<span class="stringliteral">""</span>; <a name="l00868"></a>00868 p3-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>; <a name="l00869"></a>00869 p3-><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=0; <a name="l00870"></a>00870 p4-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=<span class="stringliteral">"FREE3"</span>; <a name="l00871"></a>00871 p4-><a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=<span class="stringliteral">""</span>; <a name="l00872"></a>00872 p4-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>; <a name="l00873"></a>00873 p4-><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=0; <a name="l00874"></a>00874 <a name="l00875"></a>00875 <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *myGame= <span class="keyword">new</span> <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a>; <a name="l00876"></a>00876 myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>=<span class="keyword">new</span> vector <datasplayer *>; <a name="l00877"></a>00877 myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->push_back(p1); <a name="l00878"></a>00878 myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->push_back(p2); <a name="l00879"></a>00879 myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->push_back(p3); <a name="l00880"></a>00880 myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->push_back(p4); <a name="l00881"></a>00881 myGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>=<span class="keyword">new</span> vector<string>; <a name="l00882"></a>00882 <a name="l00883"></a>00883 myGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>=<a class="code" href="namespaceCardGameTools.html#82aa8048b99856640bcca228ebd7c69b" title="Generate a mixed cards list.">loadAndMixCards</a>(); <a name="l00884"></a>00884 <a name="l00885"></a>00885 <span class="keywordtype">int</span> vNbCards=myGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>->size(); <a name="l00886"></a>00886 <span class="comment">//distribution des cartes</span> <a name="l00887"></a>00887 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l00888"></a>00888 { <a name="l00889"></a>00889 <a name="l00890"></a>00890 myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList=<span class="keyword">new</span> vector<string>; <a name="l00891"></a>00891 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j=0;j<vNbCards/myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();j++) <a name="l00892"></a>00892 { <a name="l00893"></a>00893 <a name="l00894"></a>00894 myGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList->push_back(myGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>->front()); <a name="l00895"></a>00895 myGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>->erase(myGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>->begin()); <a name="l00896"></a>00896 } <a name="l00897"></a>00897 <a name="l00898"></a>00898 } <a name="l00899"></a>00899 <a name="l00900"></a>00900 <a name="l00901"></a>00901 <a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e" title="Write datasgame struct in the game file.">writeGame</a>(p1,myGame); <a name="l00902"></a>00902 <span class="keywordflow">return</span> myGame; <a name="l00903"></a>00903 } <a name="l00904"></a>00904 <a name="l00910"></a><a class="code" href="namespaceCardGameTools.html#933ea4962f0980aae5ca4ce1e82653b6">00910</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#933ea4962f0980aae5ca4ce1e82653b6" title="Draw the cards list.">drawCards</a>(vector <string> *cardList) <a name="l00911"></a>00911 { <a name="l00912"></a>00912 <a name="l00913"></a>00913 <a name="l00914"></a>00914 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<cardList->size();i++) <a name="l00915"></a>00915 { <a name="l00916"></a>00916 cout <<<span class="stringliteral">"<div style=\"position:absolute;top:50;left:"</span><<i*150+150<<<span class="stringliteral">"\" >"</span>; <a name="l00917"></a>00917 cout <<<span class="stringliteral">"<img border=\"0\" width=\"100\" src=\"images/"</span><<cardList->at(i)<<<span class="stringliteral">".png\" alt=\"Carte ["</span><<i<<<span class="stringliteral">"]="</span><<cardList->at(i)<<<span class="stringliteral">"\" />"</span><<endl; <a name="l00918"></a>00918 cout <<<span class="stringliteral">"</div>"</span>; <a name="l00919"></a>00919 } <a name="l00920"></a>00920 cout <<<span class="stringliteral">"<br />"</span>; <a name="l00921"></a>00921 } <a name="l00922"></a>00922 <a name="l00931"></a><a class="code" href="namespaceCardGameTools.html#410190d4b60fd5e6d777107d4fbd0f90">00931</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#410190d4b60fd5e6d777107d4fbd0f90" title="Draw the winner informations.">writeWinner</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *pGame) <a name="l00932"></a>00932 { <a name="l00933"></a>00933 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> winner=0; <a name="l00934"></a>00934 <span class="keywordtype">int</span> scoreOfTheWinner=0; <a name="l00935"></a>00935 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> playerId=0; <a name="l00936"></a>00936 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l00937"></a>00937 { <a name="l00938"></a>00938 <span class="keywordflow">if</span> (vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>.compare(pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->identifiant)==0) <a name="l00939"></a>00939 { <a name="l00940"></a>00940 playerId=i; <a name="l00941"></a>00941 } <a name="l00942"></a>00942 <span class="keywordflow">if</span> (scoreOfTheWinner<pGame->playersList->at(i)->points) <a name="l00943"></a>00943 { <a name="l00944"></a>00944 winner=i; <a name="l00945"></a>00945 scoreOfTheWinner=pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->points; <a name="l00946"></a>00946 } <a name="l00947"></a>00947 } <a name="l00948"></a>00948 <a name="l00949"></a>00949 cout <<<span class="stringliteral">"<div style=\"position:absolute;top:50;left:"</span><<150<<<span class="stringliteral">"\" >"</span>; <a name="l00950"></a>00950 <span class="keywordflow">if</span> (playerId==winner) <a name="l00951"></a>00951 { <a name="l00952"></a>00952 cout <<<span class="stringliteral">"<h2>YOU WIN !</h2>"</span><<endl; <a name="l00953"></a>00953 cout <<<span class="stringliteral">"<b>Your score is : "</span><<scoreOfTheWinner<<<span class="stringliteral">"</b>"</span><<endl; <a name="l00954"></a>00954 }<span class="keywordflow">else</span> <a name="l00955"></a>00955 { <a name="l00956"></a>00956 cout <<<span class="stringliteral">"<h2>YOU LOSS !</h2>"</span><<endl; <a name="l00957"></a>00957 cout <<<span class="stringliteral">"<b>The winner is : "</span><<pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(winner)->identifiant<<<span class="stringliteral">"</b>"</span><<endl; <a name="l00958"></a>00958 cout <<<span class="stringliteral">"<b>The score is : "</span><<scoreOfTheWinner<<<span class="stringliteral">"</b>"</span><<endl; <a name="l00959"></a>00959 } <a name="l00960"></a>00960 cout <<<span class="stringliteral">"</div>"</span>; <a name="l00961"></a>00961 <a name="l00962"></a>00962 cout <<<span class="stringliteral">"<br />"</span>; <a name="l00963"></a>00963 } <a name="l00964"></a>00964 <a name="l00971"></a><a class="code" href="namespaceCardGameTools.html#7f7bc93d35d586d91f0936d334d55e63">00971</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#7f7bc93d35d586d91f0936d334d55e63" title="Draw player informations.">drawInfos</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer) <a name="l00972"></a>00972 { <a name="l00973"></a>00973 cout <<<span class="stringliteral">"<div style=\"position:absolute;width:140;top:50;left:"</span><<0<<<span class="stringliteral">"\" >"</span>; <a name="l00974"></a>00974 cout <<<span class="stringliteral">"The latest Played Cards "</span>; <a name="l00975"></a>00975 cout <<<span class="stringliteral">"</div>"</span>; <a name="l00976"></a>00976 cout <<<span class="stringliteral">"<div style=\"width:140;position:absolute;top:180;left:"</span><<0<<<span class="stringliteral">"\" >"</span>; <a name="l00977"></a>00977 cout <<<span class="stringliteral">"Actual Cards in the Game<br>You are the player :"</span><<vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>; <a name="l00978"></a>00978 cout <<<span class="stringliteral">"</div>"</span>; <a name="l00979"></a>00979 cout <<<span class="stringliteral">"<div style=\"width:140;position:absolute;top:375;left:"</span><<0<<<span class="stringliteral">"\" >"</span>; <a name="l00980"></a>00980 cout <<<span class="stringliteral">"Your Cards, you can choose one card."</span>; <a name="l00981"></a>00981 cout <<<span class="stringliteral">"</div>"</span>; <a name="l00982"></a>00982 } <a name="l00983"></a>00983 <a name="l00991"></a><a class="code" href="namespaceCardGameTools.html#2123161a35d94144aeb726a0b44a5113">00991</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#2123161a35d94144aeb726a0b44a5113" title="Draw players game informations.">drawPlayers</a>(<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *pGame) <a name="l00992"></a>00992 { <a name="l00993"></a>00993 <a name="l00994"></a>00994 <span class="keywordtype">bool</span> vFirst=<span class="keyword">false</span>; <a name="l00995"></a>00995 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l00996"></a>00996 { <a name="l00997"></a>00997 <span class="keywordtype">bool</span> afficheFirst=<span class="keyword">false</span>; <a name="l00998"></a>00998 <span class="keywordflow">if</span> (vFirst==<span class="keyword">false</span>&&pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->actualCard.compare(<span class="stringliteral">""</span>)!=0) <a name="l00999"></a>00999 { <a name="l01000"></a>01000 vFirst=<span class="keyword">true</span>; <a name="l01001"></a>01001 afficheFirst=<span class="keyword">true</span>; <a name="l01002"></a>01002 } <a name="l01003"></a>01003 cout <<<span class="stringliteral">"<div style=\"outline-color:"</span><<((afficheFirst==<span class="keyword">false</span>)?<span class="stringliteral">"black"</span>:<span class="stringliteral">"red"</span>)<<<span class="stringliteral">";outline-style:solid;outline-width:"</span><<((afficheFirst==<span class="keyword">false</span>)?<span class="stringliteral">"1"</span>:<span class="stringliteral">"2"</span>)<<<span class="stringliteral">"px;position:absolute;top:180;left:"</span><<i*200+150<<<span class="stringliteral">"\" >"</span>; <a name="l01004"></a>01004 cout <<<span class="stringliteral">"Name :"</span><<pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->identifiant<<<span class="stringliteral">"<br>"</span>; <a name="l01005"></a>01005 cout <<<span class="stringliteral">"Score :"</span><<pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->points<<<span class="stringliteral">"<br>"</span>; <a name="l01006"></a>01006 <a name="l01007"></a>01007 cout <<<span class="stringliteral">"<img border=\"0\" width=\"100\" src=\"images/"</span><<pGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->actualCard<<<span class="stringliteral">".png\" alt=\" \" />"</span><<endl; <a name="l01008"></a>01008 <span class="keywordflow">if</span> (afficheFirst==<span class="keyword">true</span>) <a name="l01009"></a>01009 { <a name="l01010"></a>01010 cout <<<span class="stringliteral">"<br>The color to play"</span>; <a name="l01011"></a>01011 } <a name="l01012"></a>01012 cout <<<span class="stringliteral">"</div>"</span>; <a name="l01013"></a>01013 } <a name="l01014"></a>01014 cout <<<span class="stringliteral">"<br />"</span>; <a name="l01015"></a>01015 } <a name="l01016"></a>01016 <a name="l01024"></a><a class="code" href="namespaceCardGameTools.html#bda97ad8b16c553d12994a3d005c25c1">01024</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#bda97ad8b16c553d12994a3d005c25c1" title="Draw the cards in the table.">drawCardInPlay</a>(<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *pGame) <a name="l01025"></a>01025 { <a name="l01026"></a>01026 <a name="l01027"></a>01027 <a name="l01028"></a>01028 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<pGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->size();i++) <a name="l01029"></a>01029 { <a name="l01030"></a>01030 cout <<<span class="stringliteral">"<div style=\"position:absolute;top:100;left:"</span><<i*110<<<span class="stringliteral">"\" >"</span>; <a name="l01031"></a>01031 cout <<<span class="stringliteral">"<img border=\"0\" width=\"100\" src=\"images/"</span><<pGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->at(i)<<<span class="stringliteral">".png\" alt=\"Carte ["</span><<i<<<span class="stringliteral">"]="</span><<pGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->at(i)<<<span class="stringliteral">"\" />"</span><<endl; <a name="l01032"></a>01032 cout <<<span class="stringliteral">"</div>"</span>; <a name="l01033"></a>01033 } <a name="l01034"></a>01034 cout <<<span class="stringliteral">"<br />"</span>; <a name="l01035"></a>01035 } <a name="l01036"></a>01036 <a name="l01044"></a><a class="code" href="namespaceCardGameTools.html#d4133b93a93ce4cacc3a5b7ca0efc126">01044</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#d4133b93a93ce4cacc3a5b7ca0efc126" title="Draw the cards of the player.">drawPlayerCards</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer) <a name="l01045"></a>01045 { <a name="l01046"></a>01046 std::sort (vPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->begin(),vPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->end()); <a name="l01047"></a>01047 cout <<<span class="stringliteral">"<form name=\"cards\">"</span>; <a name="l01048"></a>01048 cout <<<span class="stringliteral">"<input type=\"hidden\" name=\"actionner\" value=\"\">"</span>; <a name="l01049"></a>01049 cout <<<span class="stringliteral">"<input type=\"hidden\" name=\"card\" value=\"\">"</span>; <a name="l01050"></a>01050 <span class="comment">//affiche les cartes du joueurs</span> <a name="l01051"></a>01051 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<vPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->size();i++) <a name="l01052"></a>01052 { <a name="l01053"></a>01053 cout <<<span class="stringliteral">"<div style=\"position:absolute;top:375;left:"</span><<i*20+150<<<span class="stringliteral">"\" >"</span>; <a name="l01054"></a>01054 <span class="keywordflow">if</span> (vPlayer-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>==<span class="keyword">true</span>) <a name="l01055"></a>01055 { <a name="l01056"></a>01056 cout <<<span class="stringliteral">"<a href=\"javascript:document.forms.cards.actionner.value='playcard';document.forms.cards.card.value='"</span><<vPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->at(i)<<<span class="stringliteral">"';document.forms.cards.submit();\">"</span>; <a name="l01057"></a>01057 } <a name="l01058"></a>01058 cout <<<span class="stringliteral">"<img border=\"0\" width=\"100\" src=\"images/"</span><<vPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->at(i)<<<span class="stringliteral">".png\" alt=\"Carte ["</span><<i<<<span class="stringliteral">"]="</span><<vPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>->at(i)<<<span class="stringliteral">"\" />"</span><<endl; <a name="l01059"></a>01059 <span class="keywordflow">if</span> (vPlayer-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>) <a name="l01060"></a>01060 { <a name="l01061"></a>01061 cout <<<span class="stringliteral">"</a>"</span>; <a name="l01062"></a>01062 } <a name="l01063"></a>01063 cout <<<span class="stringliteral">"</div>"</span>; <a name="l01064"></a>01064 } <a name="l01065"></a>01065 cout <<<span class="stringliteral">"</form>"</span>; <a name="l01066"></a>01066 } <a name="l01067"></a>01067 <a name="l01080"></a><a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea">01080</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea" title="The algorithm when a card is played.">playACard</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame,<span class="keywordtype">string</span> *card) <a name="l01081"></a>01081 { <a name="l01082"></a>01082 <a name="l01083"></a>01083 <a name="l01084"></a>01084 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l01085"></a>01085 { <a name="l01086"></a>01086 <a name="l01087"></a>01087 <a name="l01088"></a>01088 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->identifiant.compare(vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>)==0) <a name="l01089"></a>01089 { <a name="l01090"></a>01090 <a name="l01091"></a>01091 <span class="comment">//vPlayer-></span> <a name="l01092"></a>01092 <a name="l01093"></a>01093 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j=0;j<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList->size();j++) <a name="l01094"></a>01094 { <a name="l01095"></a>01095 <a name="l01096"></a>01096 <a name="l01097"></a>01097 <span class="keywordflow">if</span>(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList->at(j).compare(*card)==0) <a name="l01098"></a>01098 { <a name="l01099"></a>01099 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>==NULL) <a name="l01100"></a>01100 { <a name="l01101"></a>01101 readedGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>=<span class="keyword">new</span> vector<string>; <a name="l01102"></a>01102 } <a name="l01103"></a>01103 <span class="comment">//string carde=*card;</span> <a name="l01104"></a>01104 <span class="comment">//readedGame->piocheCards->push(carde);</span> <a name="l01105"></a>01105 readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->push_back(*card); <a name="l01106"></a>01106 readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->actualCard=*card; <a name="l01107"></a>01107 readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList->erase(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList->begin()+j); <a name="l01108"></a>01108 <a name="l01109"></a>01109 <span class="keywordflow">break</span>; <a name="l01110"></a>01110 <a name="l01111"></a>01111 } <a name="l01112"></a>01112 } <a name="l01113"></a>01113 <a name="l01114"></a>01114 <span class="keywordflow">break</span>; <a name="l01115"></a>01115 } <a name="l01116"></a>01116 } <a name="l01117"></a>01117 <a name="l01118"></a>01118 } <a name="l01119"></a>01119 <a name="l01129"></a><a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4">01129</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4" title="Change the hand in the game.">turnPlayers</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame) <a name="l01130"></a>01130 { <a name="l01131"></a>01131 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> IdTurn=0; <a name="l01132"></a>01132 vPlayer-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>; <a name="l01133"></a>01133 <span class="comment">//Find the player</span> <a name="l01134"></a>01134 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l01135"></a>01135 { <a name="l01136"></a>01136 <a name="l01137"></a>01137 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->identifiant.compare(vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>)==0) <a name="l01138"></a>01138 { <a name="l01139"></a>01139 readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->isPlaying=<span class="keyword">false</span>; <a name="l01140"></a>01140 IdTurn=i; <a name="l01141"></a>01141 <span class="keywordflow">break</span>; <a name="l01142"></a>01142 } <a name="l01143"></a>01143 } <a name="l01144"></a>01144 IdTurn++; <a name="l01145"></a>01145 <span class="keywordflow">if</span> (IdTurn==readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size()) <a name="l01146"></a>01146 { <a name="l01147"></a>01147 IdTurn=0; <a name="l01148"></a>01148 } <a name="l01149"></a>01149 <a name="l01150"></a>01150 readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(IdTurn)->isPlaying=<span class="keyword">true</span>; <a name="l01151"></a>01151 <a name="l01152"></a>01152 } <a name="l01153"></a>01153 <a name="l01164"></a><a class="code" href="namespaceCardGameTools.html#c5dd6196d07df0a2034eadd3fc1cae6b">01164</a> <span class="keywordtype">bool</span> <a class="code" href="namespaceCardGameTools.html#c5dd6196d07df0a2034eadd3fc1cae6b" title="Test if the card is playable.">testCard</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame,<span class="keywordtype">string</span> *card) <a name="l01165"></a>01165 { <a name="l01166"></a>01166 <a name="l01167"></a>01167 <span class="comment">//If first Card in the Bloxk</span> <a name="l01168"></a>01168 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->size()==0) <a name="l01169"></a>01169 { <a name="l01170"></a>01170 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l01171"></a>01171 } <a name="l01172"></a>01172 <span class="comment">//take the color of the first Card</span> <a name="l01173"></a>01173 <span class="keywordtype">string</span> color=readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->front().substr(0,1); <a name="l01174"></a>01174 <span class="comment">//Test if it's the same color</span> <a name="l01175"></a>01175 <span class="keywordflow">if</span> (color.compare(card->substr(0,1))==0) <a name="l01176"></a>01176 { <a name="l01177"></a>01177 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l01178"></a>01178 } <a name="l01179"></a>01179 <a name="l01180"></a>01180 <span class="comment">//Test if the player has a good colored card in his game</span> <a name="l01181"></a>01181 vPlayer-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>; <a name="l01182"></a>01182 <span class="comment">//Find the player</span> <a name="l01183"></a>01183 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l01184"></a>01184 { <a name="l01185"></a>01185 <a name="l01186"></a>01186 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->identifiant.compare(vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>)==0) <a name="l01187"></a>01187 { <a name="l01188"></a>01188 <a name="l01189"></a>01189 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j=0;j<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList->size();j++) <a name="l01190"></a>01190 { <a name="l01191"></a>01191 <span class="keywordflow">if</span> (color.compare(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList->at(j).substr(0,1))==0) <a name="l01192"></a>01192 <span class="keywordflow">return</span> <span class="keyword">false</span>; <a name="l01193"></a>01193 } <a name="l01194"></a>01194 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l01195"></a>01195 <a name="l01196"></a>01196 } <a name="l01197"></a>01197 } <a name="l01198"></a>01198 <a name="l01199"></a>01199 <span class="keywordflow">return</span> <span class="keyword">true</span>; <a name="l01200"></a>01200 <a name="l01201"></a>01201 } <a name="l01202"></a>01202 <a name="l01215"></a><a class="code" href="namespaceCardGameTools.html#bac281c9baaa2adcea9df78b012051fa">01215</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#bac281c9baaa2adcea9df78b012051fa" title="AI algorithme for one AI player.">IAPlay</a>(<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame,<span class="keywordtype">int</span> pId) <a name="l01216"></a>01216 { <a name="l01217"></a>01217 <a name="l01218"></a>01218 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId)->cardsList->size()==0) <a name="l01219"></a>01219 { <a name="l01220"></a>01220 <span class="keywordflow">return</span>; <a name="l01221"></a>01221 } <a name="l01222"></a>01222 <span class="comment">//If first Card in the Block</span> <a name="l01223"></a>01223 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->size()==0) <a name="l01224"></a>01224 { <a name="l01225"></a>01225 <a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea" title="The algorithm when a card is played.">playACard</a>(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId),readedGame,&readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId)->cardsList->front()); <a name="l01226"></a>01226 <a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4" title="Change the hand in the game.">turnPlayers</a>(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId),readedGame); <a name="l01227"></a>01227 return ; <a name="l01228"></a>01228 } <a name="l01229"></a>01229 <span class="comment">//If not take the color of the first Card</span> <a name="l01230"></a>01230 <span class="keywordtype">string</span> color=readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->front().substr(0,1); <a name="l01231"></a>01231 <a name="l01232"></a>01232 std::sort(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId)->cardsList->begin(),readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId)->cardsList->end()); <a name="l01233"></a>01233 <a name="l01234"></a>01234 <span class="comment">//color Finded</span> <a name="l01235"></a>01235 <span class="keywordtype">bool</span> vColorOk=<span class="keyword">false</span>; <a name="l01236"></a>01236 <span class="keywordtype">int</span> vId=0; <a name="l01237"></a>01237 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId)->cardsList->size();i++) <a name="l01238"></a>01238 { <a name="l01239"></a>01239 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> actualColor=color.compare(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId)->cardsList->at(i).substr(0,1)); <a name="l01240"></a>01240 <a name="l01241"></a>01241 <a name="l01242"></a>01242 <span class="comment">//If the next color is not the same the card is the max</span> <a name="l01243"></a>01243 <span class="keywordflow">if</span> (actualColor==0&&vColorOk==<span class="keyword">true</span>) <a name="l01244"></a>01244 { <a name="l01245"></a>01245 <a name="l01246"></a>01246 vId=i; <a name="l01247"></a>01247 } <a name="l01248"></a>01248 <span class="keywordflow">if</span> (actualColor!=0&&vColorOk==<span class="keyword">true</span>) <a name="l01249"></a>01249 { <a name="l01250"></a>01250 <a name="l01251"></a>01251 <span class="keywordflow">break</span>; <a name="l01252"></a>01252 } <a name="l01253"></a>01253 <a name="l01254"></a>01254 <span class="comment">//If Color Finded</span> <a name="l01255"></a>01255 <span class="keywordflow">if</span> (actualColor==0&&vColorOk==<span class="keyword">false</span>) <a name="l01256"></a>01256 { <a name="l01257"></a>01257 <a name="l01258"></a>01258 vColorOk=<span class="keyword">true</span>; <a name="l01259"></a>01259 vId=i; <a name="l01260"></a>01260 } <a name="l01261"></a>01261 } <a name="l01262"></a>01262 <a name="l01263"></a>01263 <a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea" title="The algorithm when a card is played.">playACard</a>(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId),readedGame,&readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId)->cardsList->at(vId)); <a name="l01264"></a>01264 <a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4" title="Change the hand in the game.">turnPlayers</a>(readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(pId),readedGame); <a name="l01265"></a>01265 } <a name="l01266"></a>01266 <a name="l01275"></a><a class="code" href="namespaceCardGameTools.html#c92c8b5687cc611e0d0edfb59e6fc783">01275</a> <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#c92c8b5687cc611e0d0edfb59e6fc783" title="The rules Algorithm.">gameRules</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer, <span class="keywordtype">string</span> *action, <span class="keywordtype">string</span> * card) <a name="l01276"></a>01276 { <a name="l01277"></a>01277 <a name="l01278"></a>01278 <span class="comment">//search the player in a game</span> <a name="l01279"></a>01279 <a name="l01280"></a>01280 <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame=<a class="code" href="namespaceCardGameTools.html#190b838fbbb6305e7a750fe542912b20" title="Convert the data to the datasgame struct.">getGame</a>(vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>); <a name="l01281"></a>01281 <a name="l01282"></a>01282 <span class="keywordflow">if</span> (readedGame==NULL) <a name="l01283"></a>01283 { <a name="l01284"></a>01284 <a name="l01285"></a>01285 <span class="comment">//It' isn't in game</span> <a name="l01286"></a>01286 <span class="comment">//Count the number of games</span> <a name="l01287"></a>01287 <span class="keywordflow">if</span> (<a class="code" href="namespaceCardGameTools.html#467cbafd40025916ee44fdbe4a0bc4ce" title="Read the game file and count the number of games.">countGame</a>()>MAX_GAME) <a name="l01288"></a>01288 { <a name="l01289"></a>01289 cout <<<span class="stringliteral">"THE PLAY TABLES ARE FULL!"</span><<endl; <a name="l01290"></a>01290 <span class="keywordflow">return</span>; <a name="l01291"></a>01291 } <a name="l01292"></a>01292 <span class="comment">//Create a new Game for Four Player</span> <a name="l01293"></a>01293 readedGame=<a class="code" href="namespaceCardGameTools.html#966d65ef179f72f71a5e38b5b3795fcf" title="Create a game from the data of the player.">createGame</a>(vPlayer); <a name="l01294"></a>01294 <a name="l01295"></a>01295 } <a name="l01296"></a>01296 <a name="l01297"></a>01297 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> thePlayer=0; <a name="l01298"></a>01298 <span class="comment">//Find the player</span> <a name="l01299"></a>01299 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l01300"></a>01300 { <a name="l01301"></a>01301 <a name="l01302"></a>01302 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->identifiant.compare(vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>)==0) <a name="l01303"></a>01303 { <a name="l01304"></a>01304 <span class="comment">//vPlayer-></span> <a name="l01305"></a>01305 vPlayer-><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>=readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->cardsList; <a name="l01306"></a>01306 vPlayer-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->isPlaying; <a name="l01307"></a>01307 vPlayer-><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->points; <a name="l01308"></a>01308 thePlayer=i; <a name="l01309"></a>01309 <span class="keywordflow">break</span>; <a name="l01310"></a>01310 <a name="l01311"></a>01311 } <a name="l01312"></a>01312 } <a name="l01313"></a>01313 <a name="l01314"></a>01314 <a name="l01315"></a>01315 <span class="comment">//Gestion des actions de l'utilisateur</span> <a name="l01316"></a>01316 <span class="keywordtype">int</span> vResComp=action->compare(<span class="stringliteral">"playcard"</span>); <a name="l01317"></a>01317 <a name="l01318"></a>01318 <span class="keywordflow">if</span> ( vResComp==0 && vPlayer-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>==<span class="keyword">true</span>) <a name="l01319"></a>01319 { <a name="l01320"></a>01320 <span class="keywordflow">if</span> (<a class="code" href="namespaceCardGameTools.html#c5dd6196d07df0a2034eadd3fc1cae6b" title="Test if the card is playable.">testCard</a>(vPlayer,readedGame,card)==<span class="keyword">true</span>) <a name="l01321"></a>01321 { <a name="l01322"></a>01322 <a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea" title="The algorithm when a card is played.">playACard</a>(vPlayer,readedGame,card); <a name="l01323"></a>01323 <a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4" title="Change the hand in the game.">turnPlayers</a>(vPlayer,readedGame); <a name="l01324"></a>01324 <a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e" title="Write datasgame struct in the game file.">writeGame</a>(vPlayer,readedGame); <a name="l01325"></a>01325 } <a name="l01326"></a>01326 <span class="keywordflow">else</span> <a name="l01327"></a>01327 { <a name="l01328"></a>01328 cout <<<span class="stringliteral">"<div style=\"position:absolute;top:50;left:"</span><<150<<<span class="stringliteral">"\" >"</span>; <a name="l01329"></a>01329 cout <<<span class="stringliteral">"<b>You can not Play this card!</b><br>\n"</span>; <a name="l01330"></a>01330 cout <<<span class="stringliteral">"</div>"</span>; <a name="l01331"></a>01331 } <a name="l01332"></a>01332 <a name="l01333"></a>01333 } <a name="l01334"></a>01334 <a name="l01335"></a>01335 <span class="comment">//Tant que l'utilisateur n'a pas encore le droit de jouer on fait tourner l'IA</span> <a name="l01336"></a>01336 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vNbTurns=0; <a name="l01337"></a>01337 <span class="keywordflow">while</span> (vNbTurns<=readedGame->playersList->size()+1&&readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(thePlayer)->isPlaying==<span class="keyword">false</span>) <a name="l01338"></a>01338 { <a name="l01339"></a>01339 vNbTurns++; <a name="l01340"></a>01340 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l01341"></a>01341 { <a name="l01342"></a>01342 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size()<=readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->size()) <a name="l01343"></a>01343 { <a name="l01344"></a>01344 <a name="l01345"></a>01345 <span class="keywordflow">break</span>; <a name="l01346"></a>01346 } <a name="l01347"></a>01347 <span class="keywordflow">if</span> (i==thePlayer) <a name="l01348"></a>01348 { <a name="l01349"></a>01349 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(thePlayer)->isPlaying==<span class="keyword">true</span>) <a name="l01350"></a>01350 { <a name="l01351"></a>01351 <a name="l01352"></a>01352 <span class="keywordflow">break</span>; <a name="l01353"></a>01353 } <a name="l01354"></a>01354 } <a name="l01355"></a>01355 <span class="keywordflow">else</span> <a name="l01356"></a>01356 { <a name="l01357"></a>01357 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->isPlaying==<span class="keyword">true</span>) <a name="l01358"></a>01358 { <a name="l01359"></a>01359 <a name="l01360"></a>01360 <a class="code" href="namespaceCardGameTools.html#bac281c9baaa2adcea9df78b012051fa" title="AI algorithme for one AI player.">IAPlay</a>(readedGame,i); <a name="l01361"></a>01361 <a name="l01362"></a>01362 } <a name="l01363"></a>01363 } <a name="l01364"></a>01364 } <a name="l01365"></a>01365 <a name="l01366"></a>01366 } <a name="l01367"></a>01367 <a name="l01368"></a>01368 vector <string> *lastPlayedCard= <span class="keyword">new</span> vector<string>; <a name="l01369"></a>01369 <span class="comment">//A end is finish??</span> <a name="l01370"></a>01370 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size()<=readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->size()) <a name="l01371"></a>01371 { <a name="l01372"></a>01372 <span class="comment">//Find the winner</span> <a name="l01373"></a>01373 <span class="comment">//The Winner is</span> <a name="l01374"></a>01374 <span class="keywordtype">int</span> vWiner=0; <a name="l01375"></a>01375 <span class="keywordtype">int</span> theMax=0; <a name="l01376"></a>01376 <span class="keywordtype">int</span> total=0; <a name="l01377"></a>01377 <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l01378"></a>01378 { <a name="l01379"></a>01379 <span class="keywordtype">string</span> plCard=readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->actualCard; <a name="l01380"></a>01380 readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->isPlaying=<span class="keyword">false</span>; <a name="l01381"></a>01381 <span class="keywordtype">int</span> cardValue=<a class="code" href="namespaceCardGameTools.html#fec447440a32183dfbd4aa19cc035593" title="Return the value of the card.">calculateCard</a>(plCard); <a name="l01382"></a>01382 readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->actualCard=<span class="stringliteral">""</span>; <a name="l01383"></a>01383 <span class="keywordtype">int</span> compCard=plCard.substr(0,1).compare(readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->front().substr(0,1)); <a name="l01384"></a>01384 <a name="l01385"></a>01385 <a name="l01386"></a>01386 <span class="keywordflow">if</span> (theMax<cardValue&&compCard==0) <a name="l01387"></a>01387 { <a name="l01388"></a>01388 theMax=cardValue; <a name="l01389"></a>01389 vWiner=i; <a name="l01390"></a>01390 <a name="l01391"></a>01391 } <a name="l01392"></a>01392 <a name="l01393"></a>01393 <span class="keywordflow">if</span> (compCard==0) <a name="l01394"></a>01394 { <a name="l01395"></a>01395 total+=cardValue; <a name="l01396"></a>01396 } <a name="l01397"></a>01397 } <a name="l01398"></a>01398 <a name="l01399"></a>01399 readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(vWiner)->isPlaying=<span class="keyword">true</span>; <a name="l01400"></a>01400 readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(vWiner)->points+=total; <a name="l01401"></a>01401 <a name="l01402"></a>01402 <span class="comment">//clear and add In Pioche</span> <a name="l01403"></a>01403 <a name="l01404"></a>01404 <span class="keywordflow">while</span> (!readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->empty()) <a name="l01405"></a>01405 { <a name="l01406"></a>01406 readedGame-><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>->push_back(readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->front()); <a name="l01407"></a>01407 lastPlayedCard->push_back(readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->front()); <a name="l01408"></a>01408 readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->erase(readedGame-><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>->begin()); <a name="l01409"></a>01409 } <a name="l01410"></a>01410 } <a name="l01411"></a>01411 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(thePlayer)->isPlaying==<span class="keyword">true</span>) <a name="l01412"></a>01412 { <a name="l01413"></a>01413 vPlayer-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">true</span>; <a name="l01414"></a>01414 } <a name="l01415"></a>01415 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(thePlayer)->cardsList->size()!=0) <a name="l01416"></a>01416 { <a name="l01417"></a>01417 <span class="comment">//Tant que l'utilisateur n'a pas encore le droit de jouer on fait tourner l'IA</span> <a name="l01418"></a>01418 vNbTurns=0; <a name="l01419"></a>01419 <a name="l01420"></a>01420 <span class="keywordflow">while</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(thePlayer)->isPlaying==<span class="keyword">false</span>) <a name="l01421"></a>01421 { <a name="l01422"></a>01422 vNbTurns++; <a name="l01423"></a>01423 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i<readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->size();i++) <a name="l01424"></a>01424 { <a name="l01425"></a>01425 <span class="keywordflow">if</span> (i==thePlayer) <a name="l01426"></a>01426 { <a name="l01427"></a>01427 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(thePlayer)->isPlaying==<span class="keyword">true</span>) <a name="l01428"></a>01428 <a name="l01429"></a>01429 <span class="keywordflow">break</span>; <a name="l01430"></a>01430 } <a name="l01431"></a>01431 <span class="keywordflow">else</span> <a name="l01432"></a>01432 { <a name="l01433"></a>01433 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(i)->isPlaying==<span class="keyword">true</span>) <a name="l01434"></a>01434 { <a name="l01435"></a>01435 <a class="code" href="namespaceCardGameTools.html#bac281c9baaa2adcea9df78b012051fa" title="AI algorithme for one AI player.">IAPlay</a>(readedGame,i); <a name="l01436"></a>01436 } <a name="l01437"></a>01437 } <a name="l01438"></a>01438 } <a name="l01439"></a>01439 <a name="l01440"></a>01440 } <a name="l01441"></a>01441 } <a name="l01442"></a>01442 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(thePlayer)->isPlaying==<span class="keyword">true</span>) <a name="l01443"></a>01443 { <a name="l01444"></a>01444 vPlayer-><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">true</span>; <a name="l01445"></a>01445 } <a name="l01446"></a>01446 <span class="keywordflow">try</span>{ <a name="l01447"></a>01447 <a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e" title="Write datasgame struct in the game file.">writeGame</a>(vPlayer,readedGame); <a name="l01448"></a>01448 <span class="keywordflow">if</span> (readedGame-><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>->at(thePlayer)->cardsList->size()!=0) <a name="l01449"></a>01449 { <a name="l01450"></a>01450 <a class="code" href="namespaceCardGameTools.html#933ea4962f0980aae5ca4ce1e82653b6" title="Draw the cards list.">drawCards</a>(lastPlayedCard); <a name="l01451"></a>01451 } <a name="l01452"></a>01452 <span class="keywordflow">else</span> <a name="l01453"></a>01453 { <a name="l01454"></a>01454 <a class="code" href="namespaceCardGameTools.html#410190d4b60fd5e6d777107d4fbd0f90" title="Draw the winner informations.">writeWinner</a>(vPlayer,readedGame); <a name="l01455"></a>01455 } <a name="l01456"></a>01456 <a class="code" href="namespaceCardGameTools.html#2123161a35d94144aeb726a0b44a5113" title="Draw players game informations.">drawPlayers</a>(readedGame); <a name="l01457"></a>01457 <span class="comment">//drawCardInPlay(readedGame);</span> <a name="l01458"></a>01458 <a class="code" href="namespaceCardGameTools.html#d4133b93a93ce4cacc3a5b7ca0efc126" title="Draw the cards of the player.">drawPlayerCards</a>(vPlayer); <a name="l01459"></a>01459 <a class="code" href="namespaceCardGameTools.html#7f7bc93d35d586d91f0936d334d55e63" title="Draw player informations.">drawInfos</a>(vPlayer); <a name="l01460"></a>01460 } <a name="l01461"></a>01461 <span class="keywordflow">catch</span>(std::exception &error) <a name="l01462"></a>01462 { <a name="l01463"></a>01463 cout <<<span class="stringliteral">"Erreur:"</span><<error.what()<<<span class="stringliteral">"<br>\n"</span>; <a name="l01464"></a>01464 } <a name="l01465"></a>01465 <a name="l01466"></a>01466 } <a name="l01467"></a>01467 } <a name="l01468"></a>01468 <a name="l01469"></a>01469 <span class="keyword">using namespace </span>CardGameTools; <a name="l01470"></a>01470 <a name="l01478"></a>01478 <span class="keywordtype">int</span> <a name="l01479"></a><a class="code" href="cardgame_8cpp.html#3c04138a5bfe5d72780bb7e82a18e627">01479</a> <a class="code" href="cardgame_8cpp.html#3c04138a5bfe5d72780bb7e82a18e627" title="The main function.">main</a>(<span class="keywordtype">int</span> argc, <a name="l01480"></a>01480 <span class="keywordtype">char</span> **argv) <a name="l01481"></a>01481 { <a name="l01482"></a>01482 <span class="keywordflow">try</span> { <a name="l01483"></a>01483 <a class="code" href="classcgicc_1_1Cgicc.html" title="The main class of the GNU cgicc library.">Cgicc</a> cgi; <a name="l01484"></a>01484 <a name="l01485"></a>01485 <span class="comment">// Get the name and value of the cookie to set</span> <a name="l01486"></a>01486 <a class="code" href="namespacecgicc.html#ab5af84fc8730636ea852cf2eccc4a09" title="A vector of const FormEntry objects.">const_form_iterator</a> name = cgi.<a class="code" href="classcgicc_1_1Cgicc.html#fc96c70b4de001b9a21610447a552bb1" title="Find a radio button in a radio group, or a selected list item.">getElement</a>(<span class="stringliteral">"name"</span>); <a name="l01487"></a>01487 <a name="l01488"></a>01488 <a class="code" href="namespacecgicc.html#ab5af84fc8730636ea852cf2eccc4a09" title="A vector of const FormEntry objects.">const_form_iterator</a> value = cgi.<a class="code" href="classcgicc_1_1Cgicc.html#fc96c70b4de001b9a21610447a552bb1" title="Find a radio button in a radio group, or a selected list item.">getElement</a>(<span class="stringliteral">"value"</span>); <a name="l01489"></a>01489 <a name="l01490"></a>01490 <a class="code" href="namespacecgicc.html#ab5af84fc8730636ea852cf2eccc4a09" title="A vector of const FormEntry objects.">const_form_iterator</a> actionIn = cgi.<a class="code" href="classcgicc_1_1Cgicc.html#fc96c70b4de001b9a21610447a552bb1" title="Find a radio button in a radio group, or a selected list item.">getElement</a>(<span class="stringliteral">"actionner"</span>); <a name="l01491"></a>01491 <a class="code" href="namespacecgicc.html#ab5af84fc8730636ea852cf2eccc4a09" title="A vector of const FormEntry objects.">const_form_iterator</a> playedCard = cgi.<a class="code" href="classcgicc_1_1Cgicc.html#fc96c70b4de001b9a21610447a552bb1" title="Find a radio button in a radio group, or a selected list item.">getElement</a>(<span class="stringliteral">"card"</span>); <a name="l01492"></a>01492 <span class="keywordtype">string</span> action; <a name="l01493"></a>01493 <span class="keywordtype">string</span> card; <a name="l01494"></a>01494 <a name="l01495"></a>01495 <a name="l01496"></a>01496 <span class="keywordflow">if</span> (actionIn!= cgi.<a class="code" href="classcgicc_1_1Cgicc.html#021d316e1727c9a334614796db506d14" title="Get all the submitted form elements, excluding files.">getElements</a>().end() &&actionIn->getValue().empty() == <span class="keyword">false</span>) <a name="l01497"></a>01497 { <a name="l01498"></a>01498 action=actionIn->getValue(); <a name="l01499"></a>01499 <a name="l01500"></a>01500 } <a name="l01501"></a>01501 <span class="keywordflow">if</span> (playedCard!= cgi.<a class="code" href="classcgicc_1_1Cgicc.html#021d316e1727c9a334614796db506d14" title="Get all the submitted form elements, excluding files.">getElements</a>().end() &&playedCard->getValue().empty() == <span class="keyword">false</span>) <a name="l01502"></a>01502 { <a name="l01503"></a>01503 card=playedCard->getValue(); <a name="l01504"></a>01504 <a name="l01505"></a>01505 } <a name="l01506"></a>01506 <span class="keywordtype">string</span> staticSession=<span class="stringliteral">""</span>; <a name="l01507"></a>01507 <a name="l01508"></a>01508 <span class="comment">//get a static session</span> <a name="l01509"></a>01509 <span class="keywordflow">if</span> (argc>1) <a name="l01510"></a>01510 { <a name="l01511"></a>01511 <a name="l01512"></a>01512 staticSession =argv[1]; <a name="l01513"></a>01513 <a name="l01514"></a>01514 } <a name="l01515"></a>01515 <a name="l01516"></a>01516 <a name="l01517"></a>01517 <span class="comment">// Send HTTP header</span> <a name="l01518"></a>01518 <a name="l01519"></a>01519 <span class="keywordtype">string</span> vRet=<a class="code" href="namespaceCardGameTools.html#d50d7fa03c5023b445b33705c09566b8" title="Get the cookie of the game from the list of the cookies.">getNUMCookie</a>(cgi.<a class="code" href="classcgicc_1_1Cgicc.html#61a5da400eca7803f33cddd23dca862e">getEnvironment</a>().<a class="code" href="classcgicc_1_1CgiEnvironment.html#0bd20edaba1315bedd0c0d24aa2a0aef" title="Get a vector containing the HTTP cookies associated with this query.">getCookieList</a>()); <a name="l01520"></a>01520 <a name="l01521"></a>01521 <a name="l01522"></a>01522 <span class="keywordflow">if</span> (vRet.compare(<span class="stringliteral">""</span>)==0&&staticSession.compare(<span class="stringliteral">""</span>)!=0) <a name="l01523"></a>01523 { <a name="l01524"></a>01524 <a name="l01525"></a>01525 vRet=staticSession; <a name="l01526"></a>01526 } <a name="l01527"></a>01527 <a name="l01528"></a>01528 <span class="keywordflow">if</span> (vRet.compare(<span class="stringliteral">""</span>)==0&&<a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc" title="Get all personnal information from the cookie&#39;s Id.">getValue</a>(vRet).compare(<span class="stringliteral">""</span>)==0) <a name="l01529"></a>01529 { <a name="l01530"></a>01530 <a name="l01531"></a>01531 vRet=<a class="code" href="namespaceCardGameTools.html#34e3bca71a5ee6d2f88005e6abc518ab" title="generate an unique id">generateUnicCookie</a>(); <a name="l01532"></a>01532 <a name="l01533"></a>01533 cout << <a class="code" href="classcgicc_1_1HTTPHTMLHeader.html" title="Shortcut to HTTPContentHeader for text/html.">HTTPHTMLHeader</a>() <a name="l01534"></a>01534 .setCookie(<a class="code" href="classcgicc_1_1HTTPCookie.html" title="An HTTP cookie.">HTTPCookie</a>(COOKIE_NAME, vRet)); <a name="l01535"></a>01535 } <a name="l01536"></a>01536 <span class="keywordflow">else</span> <a name="l01537"></a>01537 cout << <a class="code" href="classcgicc_1_1HTTPHTMLHeader.html" title="Shortcut to HTTPContentHeader for text/html.">HTTPHTMLHeader</a>(); <span class="comment">// Set up the HTML document</span> <a name="l01538"></a>01538 <a name="l01539"></a>01539 cout << html() << head(title(<span class="stringliteral">"Cgicc CardGame example"</span>)) << endl; <a name="l01540"></a>01540 cout << body() << endl; <a name="l01541"></a>01541 <a name="l01542"></a>01542 cout <<<span class="stringliteral">"<H1>Card Game</H1>"</span>; <a name="l01543"></a>01543 cout <<<span class="stringliteral">"<div style=\"position:absolute;top:5;left:"</span><<250<<<span class="stringliteral">"\"><form name=\"start\"><input type=\"hidden\" name=\"actionner\" value=\"start\"><a href=\"javascript:document.forms.start.submit();\">Start a new Game</a></form></div>"</span>; <a name="l01544"></a>01544 <span class="comment">//if the are a cookie in the stock we parse data</span> <a name="l01545"></a>01545 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer; <a name="l01546"></a>01546 <span class="keywordflow">if</span> (<a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc" title="Get all personnal information from the cookie&#39;s Id.">getValue</a>(vRet).compare(<span class="stringliteral">""</span>)!=0) <a name="l01547"></a>01547 { <a name="l01548"></a>01548 <a name="l01549"></a>01549 vPlayer=<a class="code" href="namespaceCardGameTools.html#991f73f078a31a0a16245db5cb8e57bd" title="Generate a datasgame struct from a single line.">convertStringToStuct</a>(<a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc" title="Get all personnal information from the cookie&#39;s Id.">getValue</a>(vRet)); <a name="l01550"></a>01550 <a name="l01551"></a>01551 }<span class="keywordflow">else</span> <a name="l01552"></a>01552 { <a name="l01553"></a>01553 <a name="l01554"></a>01554 vPlayer= <span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>; <a name="l01555"></a>01555 srand ( time(NULL) ); <a name="l01556"></a>01556 <a name="l01557"></a>01557 <a name="l01558"></a>01558 stringstream buffer; <a name="l01559"></a>01559 buffer << <span class="stringliteral">"P"</span><<(rand()%1000)+1<<<span class="stringliteral">"_"</span><<(rand()%1000)+1; <a name="l01560"></a>01560 vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=buffer.str(); <a name="l01561"></a>01561 <a name="l01562"></a>01562 <span class="comment">//We write a new empty value</span> <a name="l01563"></a>01563 <a name="l01564"></a>01564 <a class="code" href="namespaceCardGameTools.html#25f615ce8d32e72637560aabd8833227" title="Write data in the cookie file.">writeValue</a>(vRet,<a class="code" href="namespaceCardGameTools.html#72303f6bb4da46088a162e104baea48a" title="Generate a data in a single line from the data of the player.">convertStructToString</a>(vPlayer)); <a name="l01565"></a>01565 <a name="l01566"></a>01566 } <a name="l01567"></a>01567 <span class="keywordflow">if</span> (action.compare(<span class="stringliteral">"start"</span>)==0) <a name="l01568"></a>01568 { <a name="l01569"></a>01569 <a class="code" href="namespaceCardGameTools.html#392443dca7f6fcb831dcd061ca94a2f3" title="Write data in the game file.">writeFileGame</a>(vPlayer-><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>,<span class="stringliteral">""</span>); <a name="l01570"></a>01570 } <a name="l01571"></a>01571 <a name="l01572"></a>01572 <a class="code" href="namespaceCardGameTools.html#c92c8b5687cc611e0d0edfb59e6fc783" title="The rules Algorithm.">gameRules</a>(vPlayer,&action,&card); <a name="l01573"></a>01573 <a name="l01574"></a>01574 <span class="comment">// Close the HTML document</span> <a name="l01575"></a>01575 cout << body() << html(); <a name="l01576"></a>01576 <a name="l01577"></a>01577 } <a name="l01578"></a>01578 <span class="keywordflow">catch</span>(exception& e) { <a name="l01579"></a>01579 <span class="comment">// handle any errors - omitted for brevity</span> <a name="l01580"></a>01580 } <a name="l01581"></a>01581 } <a name="l01582"></a>01582 <a name="l01583"></a>01583 </pre></div></div> <!-- $Id: footer.html,v 1.7 2004/06/12 01:58:25 sbooth Exp $ --> <hr> <address><small> <a href="http://www.cgicc.org">GNU cgicc</a> - A C++ class library for writing CGI applications<br /> Copyright © 1996 - 2004 <a href="mailto:sboothATgnuDOTorg">Stephen F. Booth</a><br /> Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front Cover Texts, and with no Back-Cover Texts.<br /> Documentation generated Sun Jan 18 14:34:09 2009 for cgicc by <a HREF="http://www.doxygen.org/index.html">doxygen</a> 1.5.6 </small></address> </body> </html>